28 lines
373 B
C#
28 lines
373 B
C#
using UnityEngine;
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using UnityEngine.Events;
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namespace RoR2.EntityLogic;
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public class Counter : MonoBehaviour
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{
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public int value;
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public int threshold;
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public UnityEvent onTrigger;
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public void Add(int valueToAdd)
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{
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value += valueToAdd;
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if (value >= threshold)
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{
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onTrigger.Invoke();
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}
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}
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public void SetValue(int newValue)
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{
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value = newValue;
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}
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}
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