53 lines
883 B
C#
53 lines
883 B
C#
using UnityEngine;
|
|
using UnityEngine.Events;
|
|
|
|
namespace RoR2.EntityLogic;
|
|
|
|
public class DelayedEvent : MonoBehaviour
|
|
{
|
|
public enum TimeStepType
|
|
{
|
|
Time,
|
|
UnscaledTime,
|
|
FixedTime
|
|
}
|
|
|
|
public UnityEvent action;
|
|
|
|
public TimeStepType timeStepType;
|
|
|
|
public void CallDelayed(float timer)
|
|
{
|
|
TimerQueue timerQueue = null;
|
|
switch (timeStepType)
|
|
{
|
|
case TimeStepType.Time:
|
|
timerQueue = RoR2Application.timeTimers;
|
|
break;
|
|
case TimeStepType.UnscaledTime:
|
|
timerQueue = RoR2Application.unscaledTimeTimers;
|
|
break;
|
|
case TimeStepType.FixedTime:
|
|
timerQueue = RoR2Application.fixedTimeTimers;
|
|
break;
|
|
}
|
|
timerQueue?.CreateTimer(timer, Call);
|
|
}
|
|
|
|
public void CallDelayedIfActiveAndEnabled(float timer)
|
|
{
|
|
if (base.isActiveAndEnabled)
|
|
{
|
|
CallDelayed(timer);
|
|
}
|
|
}
|
|
|
|
private void Call()
|
|
{
|
|
if ((bool)this && base.enabled)
|
|
{
|
|
action.Invoke();
|
|
}
|
|
}
|
|
}
|