r2mods/ilspy_dump/ror2_csproj/RoR2.Orbs/ChainGunOrb.cs

122 lines
3.3 KiB
C#

using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace RoR2.Orbs;
public class ChainGunOrb : GenericDamageOrb
{
private GameObject orbEffectPrefab;
public int bouncesRemaining;
public float bounceRange = 20f;
public float damageCoefficientPerBounce = 1f;
public int targetsToFindPerBounce = 1;
public bool canBounceOnSameTarget;
private List<HealthComponent> bouncedObjects;
private BullseyeSearch search;
public ChainGunOrb(GameObject orbEffectObject)
{
orbEffectPrefab = orbEffectObject;
bouncedObjects = new List<HealthComponent>();
}
protected override GameObject GetOrbEffect()
{
return orbEffectPrefab;
}
public override void OnArrival()
{
if (!target)
{
return;
}
HealthComponent healthComponent = target.healthComponent;
if ((bool)healthComponent)
{
DamageInfo damageInfo = new DamageInfo();
damageInfo.damage = damageValue;
damageInfo.attacker = attacker;
damageInfo.force = Vector3.zero;
damageInfo.crit = isCrit;
damageInfo.procChainMask = procChainMask;
damageInfo.procCoefficient = procCoefficient;
damageInfo.position = target.transform.position;
damageInfo.damageColorIndex = damageColorIndex;
damageInfo.damageType = damageType;
healthComponent.TakeDamage(damageInfo);
GlobalEventManager.instance.OnHitEnemy(damageInfo, healthComponent.gameObject);
GlobalEventManager.instance.OnHitAll(damageInfo, healthComponent.gameObject);
}
if (bouncesRemaining <= 0)
{
return;
}
for (int i = 0; i < targetsToFindPerBounce; i++)
{
if (bouncedObjects != null)
{
if (canBounceOnSameTarget)
{
bouncedObjects.Clear();
}
bouncedObjects.Add(target.healthComponent);
}
HurtBox hurtBox = PickNextTarget(target.transform.position);
if ((bool)hurtBox)
{
ChainGunOrb chainGunOrb = new ChainGunOrb(orbEffectPrefab);
chainGunOrb.search = search;
chainGunOrb.origin = target.transform.position;
chainGunOrb.target = hurtBox;
chainGunOrb.attacker = attacker;
chainGunOrb.teamIndex = teamIndex;
chainGunOrb.damageValue = damageValue * damageCoefficientPerBounce;
chainGunOrb.bouncesRemaining = bouncesRemaining - 1;
chainGunOrb.isCrit = isCrit;
chainGunOrb.bouncedObjects = bouncedObjects;
chainGunOrb.procChainMask = procChainMask;
chainGunOrb.procCoefficient = procCoefficient;
chainGunOrb.damageColorIndex = damageColorIndex;
chainGunOrb.damageCoefficientPerBounce = damageCoefficientPerBounce;
chainGunOrb.speed = speed;
chainGunOrb.bounceRange = bounceRange;
chainGunOrb.damageType = damageType;
OrbManager.instance.AddOrb(chainGunOrb);
}
}
}
public HurtBox PickNextTarget(Vector3 position)
{
if (search == null)
{
search = new BullseyeSearch();
}
search.searchOrigin = position;
search.searchDirection = Vector3.zero;
search.teamMaskFilter = TeamMask.allButNeutral;
search.teamMaskFilter.RemoveTeam(teamIndex);
search.filterByLoS = false;
search.sortMode = BullseyeSearch.SortMode.Distance;
search.maxDistanceFilter = bounceRange;
search.RefreshCandidates();
HurtBox hurtBox = (from v in search.GetResults()
where !bouncedObjects.Contains(v.healthComponent)
select v).FirstOrDefault();
if ((bool)hurtBox)
{
bouncedObjects.Add(hurtBox.healthComponent);
}
return hurtBox;
}
}