r2mods/ilspy_dump/ror2_csproj/RoR2.Orbs/GoldOrb.cs

38 lines
914 B
C#

using UnityEngine;
namespace RoR2.Orbs;
public class GoldOrb : Orb
{
public uint goldAmount;
public bool scaleOrb = true;
public float overrideDuration = 0.6f;
public override void Begin()
{
if ((bool)target)
{
base.duration = overrideDuration;
float scale = (scaleOrb ? Mathf.Min((float)goldAmount / Run.instance.difficultyCoefficient, 1f) : 1f);
EffectData effectData = new EffectData
{
scale = scale,
origin = origin,
genericFloat = base.duration
};
effectData.SetHurtBoxReference(target);
EffectManager.SpawnEffect(OrbStorageUtility.Get("Prefabs/Effects/OrbEffects/GoldOrbEffect"), effectData, transmit: true);
}
}
public override void OnArrival()
{
if ((bool)target && (bool)target.healthComponent && (bool)target.healthComponent.body && (bool)target.healthComponent.body.master)
{
target.healthComponent.body.master.GiveMoney(goldAmount);
}
}
}