252 lines
5.3 KiB
C#
252 lines
5.3 KiB
C#
using System.Runtime.InteropServices;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace RoR2;
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public sealed class BazaarUpgradeInteraction : NetworkBehaviour, IInteractable, IHologramContentProvider, IDisplayNameProvider
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{
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[SyncVar]
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public bool available = true;
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public string displayNameToken;
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public int cost;
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public string contextToken;
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public string[] unlockableProgression;
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private UnlockableDef[] unlockableProgressionDefs;
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public float activationCooldownDuration = 1f;
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private float activationTimer;
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public GameObject purchaseEffect;
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public bool shouldProximityHighlight = true;
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private static readonly Color32 lunarCoinColor = new Color32(198, 173, 250, byte.MaxValue);
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private static readonly string lunarCoinColorString = Util.RGBToHex(lunarCoinColor);
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public bool Networkavailable
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{
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get
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{
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return available;
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}
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[param: In]
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set
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{
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SetSyncVar(value, ref available, 1u);
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}
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}
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private void Awake()
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{
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unlockableProgressionDefs = new UnlockableDef[unlockableProgression.Length];
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for (int i = 0; i < unlockableProgressionDefs.Length; i++)
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{
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unlockableProgressionDefs[i] = UnlockableCatalog.GetUnlockableDef(unlockableProgression[i]);
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}
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}
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private void FixedUpdate()
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{
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if (NetworkServer.active && !available)
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{
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activationTimer -= Time.fixedDeltaTime;
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if (activationTimer <= 0f)
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{
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Networkavailable = true;
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}
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}
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}
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public bool ShouldIgnoreSpherecastForInteractibility(Interactor activator)
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{
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return false;
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}
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private UnlockableDef GetInteractorNextUnlockable(GameObject activatorGameObject)
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{
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NetworkUser networkUser = Util.LookUpBodyNetworkUser(activatorGameObject);
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if ((bool)networkUser)
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{
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LocalUser localUser = networkUser.localUser;
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if (localUser != null)
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{
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for (int i = 0; i < unlockableProgressionDefs.Length; i++)
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{
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UnlockableDef unlockableDef = unlockableProgressionDefs[i];
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if (!localUser.userProfile.HasUnlockable(unlockableDef))
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{
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return unlockableDef;
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}
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}
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}
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else
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{
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for (int j = 0; j < unlockableProgressionDefs.Length; j++)
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{
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UnlockableDef unlockableDef2 = unlockableProgressionDefs[j];
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if (!networkUser.unlockables.Contains(unlockableDef2))
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{
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return unlockableDef2;
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}
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}
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}
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}
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return null;
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}
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private static bool ActivatorHasUnlockable(Interactor activator, string unlockableName)
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{
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NetworkUser networkUser = Util.LookUpBodyNetworkUser(activator.gameObject);
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if ((bool)networkUser)
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{
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return networkUser.localUser?.userProfile.HasUnlockable(unlockableName) ?? networkUser.unlockables.Contains(UnlockableCatalog.GetUnlockableDef(unlockableName));
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}
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return true;
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}
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public string GetDisplayName()
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{
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return Language.GetString(displayNameToken);
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}
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private string GetCostString()
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{
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return string.Format(" (<color=#{1}>{0}</color>)", cost, lunarCoinColorString);
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}
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public string GetContextString(Interactor activator)
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{
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if (!CanBeAffordedByInteractor(activator))
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{
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return null;
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}
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return Language.GetString(contextToken) + GetCostString();
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}
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public Interactability GetInteractability(Interactor activator)
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{
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if (GetInteractorNextUnlockable(activator.gameObject) == null || !available)
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{
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return Interactability.Disabled;
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}
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if (!CanBeAffordedByInteractor(activator))
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{
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return Interactability.ConditionsNotMet;
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}
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return Interactability.Available;
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}
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public void OnInteractionBegin(Interactor activator)
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{
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}
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private int GetCostForInteractor(Interactor activator)
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{
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return cost;
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}
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public bool CanBeAffordedByInteractor(Interactor activator)
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{
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NetworkUser networkUser = Util.LookUpBodyNetworkUser(activator.gameObject);
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if ((bool)networkUser)
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{
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return networkUser.lunarCoins >= GetCostForInteractor(activator);
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}
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return false;
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}
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public bool ShouldDisplayHologram(GameObject viewer)
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{
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return GetInteractorNextUnlockable(viewer) != null;
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}
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public GameObject GetHologramContentPrefab()
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{
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return LegacyResourcesAPI.Load<GameObject>("Prefabs/CostHologramContent");
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}
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public void UpdateHologramContent(GameObject hologramContentObject, Transform viewer)
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{
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CostHologramContent component = hologramContentObject.GetComponent<CostHologramContent>();
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if ((bool)component)
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{
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component.displayValue = cost;
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component.costType = CostTypeIndex.LunarCoin;
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}
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}
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private void OnEnable()
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{
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InstanceTracker.Add(this);
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}
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private void OnDisable()
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{
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InstanceTracker.Remove(this);
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}
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public bool ShouldShowOnScanner()
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{
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return available;
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}
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public bool ShouldProximityHighlight()
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{
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return shouldProximityHighlight;
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}
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private void UNetVersion()
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{
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}
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public override bool OnSerialize(NetworkWriter writer, bool forceAll)
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{
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if (forceAll)
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{
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writer.Write(available);
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return true;
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}
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bool flag = false;
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if ((base.syncVarDirtyBits & (true ? 1u : 0u)) != 0)
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{
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if (!flag)
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{
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writer.WritePackedUInt32(base.syncVarDirtyBits);
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flag = true;
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}
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writer.Write(available);
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}
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if (!flag)
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{
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writer.WritePackedUInt32(base.syncVarDirtyBits);
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}
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return flag;
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}
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public override void OnDeserialize(NetworkReader reader, bool initialState)
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{
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if (initialState)
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{
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available = reader.ReadBoolean();
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return;
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}
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int num = (int)reader.ReadPackedUInt32();
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if (((uint)num & (true ? 1u : 0u)) != 0)
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{
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available = reader.ReadBoolean();
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}
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}
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public override void PreStartClient()
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{
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}
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}
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