46 lines
980 B
C#
46 lines
980 B
C#
using UnityEngine;
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namespace RoR2;
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public class DifficultyDef
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{
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public readonly float scalingValue;
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public readonly string descriptionToken;
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public readonly string nameToken;
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public readonly string iconPath;
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public readonly Color color;
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public readonly string serverTag;
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private Sprite iconSprite;
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private bool foundIconSprite;
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public bool countsAsHardMode { get; private set; }
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public DifficultyDef(float scalingValue, string nameToken, string iconPath, string descriptionToken, Color color, string serverTag, bool countsAsHardMode)
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{
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this.scalingValue = scalingValue;
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this.descriptionToken = descriptionToken;
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this.nameToken = nameToken;
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this.iconPath = iconPath;
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this.color = color;
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this.serverTag = serverTag;
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this.countsAsHardMode = countsAsHardMode;
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}
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public Sprite GetIconSprite()
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{
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if (!foundIconSprite)
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{
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iconSprite = LegacyResourcesAPI.Load<Sprite>(iconPath);
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foundIconSprite = iconSprite;
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}
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return iconSprite;
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}
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}
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