32 lines
732 B
C#
32 lines
732 B
C#
using UnityEngine;
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namespace RoR2;
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[RequireComponent(typeof(SphereCollider))]
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public class DisableCollisionsIfInTrigger : MonoBehaviour
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{
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public Collider colliderToIgnore;
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private SphereCollider trigger;
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public void Awake()
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{
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trigger = GetComponent<SphereCollider>();
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}
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private void OnTriggerEnter(Collider other)
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{
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if ((bool)trigger)
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{
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Vector3 position = base.transform.position;
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Vector3 position2 = other.transform.position;
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float num = trigger.radius * Mathf.Max(base.transform.lossyScale.x, base.transform.lossyScale.y, base.transform.lossyScale.z);
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float num2 = num * num;
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if ((position - position2).sqrMagnitude < num2)
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{
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Physics.IgnoreCollision(colliderToIgnore, other);
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}
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}
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}
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}
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