113 lines
2.2 KiB
C#
113 lines
2.2 KiB
C#
using UnityEngine;
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using UnityEngine.Networking;
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namespace RoR2;
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public class EventFunctions : MonoBehaviour
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{
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public void DestroySelf()
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{
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Object.Destroy(base.gameObject);
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}
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public void DestroyGameObject(GameObject obj)
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{
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Object.Destroy(obj);
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}
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public void UnparentTransform(Transform transform)
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{
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if ((bool)transform)
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{
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transform.SetParent(null);
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}
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}
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public void ToggleGameObjectActive(GameObject obj)
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{
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obj.SetActive(!obj.activeSelf);
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}
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public void CreateLocalEffect(GameObject effectObj)
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{
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EffectData effectData = new EffectData();
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effectData.origin = base.transform.position;
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EffectManager.SpawnEffect(effectObj, effectData, transmit: false);
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}
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public void CreateNetworkedEffect(GameObject effectObj)
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{
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EffectData effectData = new EffectData();
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effectData.origin = base.transform.position;
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EffectManager.SpawnEffect(effectObj, effectData, transmit: true);
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}
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public void OpenURL(string url)
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{
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Application.OpenURL(url);
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}
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public void PlaySound(string soundString)
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{
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Util.PlaySound(soundString, base.gameObject);
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}
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public void PlayUISound(string soundString)
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{
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Util.PlaySound(soundString, RoR2Application.instance.gameObject);
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}
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public void PlayNetworkedUISound(NetworkSoundEventDef nseDef)
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{
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if ((bool)nseDef)
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{
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EffectManager.SimpleSoundEffect(nseDef.index, Vector3.zero, transmit: true);
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}
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}
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public void RunSetFlag(string flagName)
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{
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if (NetworkServer.active)
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{
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Run.instance?.SetEventFlag(flagName);
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}
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}
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public void RunResetFlag(string flagName)
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{
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if (NetworkServer.active)
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{
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Run.instance?.ResetEventFlag(flagName);
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}
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}
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public void DisableAllChildren()
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{
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for (int num = base.transform.childCount - 1; num >= 0; num--)
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{
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base.transform.GetChild(num).gameObject.SetActive(value: false);
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}
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}
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public void DisableAllChildrenExcept(GameObject objectToEnable)
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{
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for (int num = base.transform.childCount - 1; num >= 0; num--)
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{
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GameObject gameObject = base.transform.GetChild(num).gameObject;
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if (!(gameObject == objectToEnable))
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{
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gameObject.SetActive(value: false);
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}
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}
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objectToEnable.SetActive(value: true);
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}
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public void BeginEnding(GameEndingDef gameEndingDef)
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{
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if (NetworkServer.active)
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{
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Run.instance.BeginGameOver(gameEndingDef);
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}
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}
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}
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