49 lines
895 B
C#
49 lines
895 B
C#
using EntityStates;
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using UnityEngine.Networking;
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namespace RoR2;
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public class GameEndingController : NetworkBehaviour
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{
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private class GameEndingControllerBaseState : BaseState
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{
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protected GameEndingController gameEndingController { get; private set; }
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public override void OnEnter()
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{
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base.OnEnter();
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gameEndingController = GetComponent<GameEndingController>();
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}
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}
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private class EndingCutsceneState : GameEndingControllerBaseState
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{
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}
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private class CreditsState : GameEndingControllerBaseState
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{
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}
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private class PostGameReportState : GameEndingControllerBaseState
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{
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}
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private void UNetVersion()
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{
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}
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public override bool OnSerialize(NetworkWriter writer, bool forceAll)
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{
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bool result = default(bool);
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return result;
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}
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public override void OnDeserialize(NetworkReader reader, bool initialState)
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{
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}
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public override void PreStartClient()
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{
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}
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}
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