r2mods/ilspy_dump/ror2_csproj/RoR2/HealNearbyController.cs

203 lines
4.6 KiB
C#

using System.Collections.Generic;
using System.Runtime.InteropServices;
using HG;
using UnityEngine;
using UnityEngine.Networking;
namespace RoR2;
[RequireComponent(typeof(NetworkedBodyAttachment))]
public class HealNearbyController : NetworkBehaviour
{
[SyncVar]
public float radius;
public float damagePerSecondCoefficient;
[Min(float.Epsilon)]
public float tickRate = 1f;
[SyncVar]
public int maxTargets;
public TetherVfxOrigin tetherVfxOrigin;
public GameObject activeVfx;
protected new Transform transform;
protected NetworkedBodyAttachment networkedBodyAttachment;
protected SphereSearch sphereSearch;
protected float timer;
private bool isTetheredToAtLeastOneObject;
public float Networkradius
{
get
{
return radius;
}
[param: In]
set
{
SetSyncVar(value, ref radius, 1u);
}
}
public int NetworkmaxTargets
{
get
{
return maxTargets;
}
[param: In]
set
{
SetSyncVar(value, ref maxTargets, 2u);
}
}
protected void Awake()
{
transform = base.transform;
networkedBodyAttachment = GetComponent<NetworkedBodyAttachment>();
sphereSearch = new SphereSearch();
timer = 0f;
}
protected void FixedUpdate()
{
timer -= Time.fixedDeltaTime;
if (timer <= 0f)
{
timer += 1f / tickRate;
Tick();
}
}
protected void Tick()
{
if (!networkedBodyAttachment || !networkedBodyAttachment.attachedBody || !networkedBodyAttachment.attachedBodyObject)
{
return;
}
List<HurtBox> list = CollectionPool<HurtBox, List<HurtBox>>.RentCollection();
SearchForTargets(list);
float amount = damagePerSecondCoefficient * networkedBodyAttachment.attachedBody.damage / tickRate;
List<Transform> list2 = CollectionPool<Transform, List<Transform>>.RentCollection();
for (int i = 0; i < list.Count; i++)
{
HurtBox hurtBox = list[i];
if ((bool)hurtBox && (bool)hurtBox.healthComponent && networkedBodyAttachment.attachedBody.healthComponent.alive && hurtBox.healthComponent.health < hurtBox.healthComponent.fullHealth && !hurtBox.healthComponent.body.HasBuff(DLC1Content.Buffs.EliteEarth))
{
HealthComponent healthComponent = hurtBox.healthComponent;
if (hurtBox.healthComponent.body == networkedBodyAttachment.attachedBody)
{
continue;
}
Transform item = healthComponent.body?.coreTransform ?? hurtBox.transform;
list2.Add(item);
if (NetworkServer.active)
{
healthComponent.Heal(amount, default(ProcChainMask));
}
}
if (list2.Count >= maxTargets)
{
break;
}
}
isTetheredToAtLeastOneObject = (float)list2.Count > 0f;
if ((bool)tetherVfxOrigin)
{
tetherVfxOrigin.SetTetheredTransforms(list2);
}
if ((bool)activeVfx)
{
activeVfx.SetActive(isTetheredToAtLeastOneObject);
}
CollectionPool<Transform, List<Transform>>.ReturnCollection(list2);
CollectionPool<HurtBox, List<HurtBox>>.ReturnCollection(list);
}
protected void SearchForTargets(List<HurtBox> dest)
{
TeamMask none = TeamMask.none;
none.AddTeam(networkedBodyAttachment.attachedBody.teamComponent.teamIndex);
sphereSearch.mask = LayerIndex.entityPrecise.mask;
sphereSearch.origin = transform.position;
sphereSearch.radius = radius + networkedBodyAttachment.attachedBody.radius;
sphereSearch.queryTriggerInteraction = QueryTriggerInteraction.UseGlobal;
sphereSearch.RefreshCandidates();
sphereSearch.FilterCandidatesByHurtBoxTeam(none);
sphereSearch.OrderCandidatesByDistance();
sphereSearch.FilterCandidatesByDistinctHurtBoxEntities();
sphereSearch.GetHurtBoxes(dest);
sphereSearch.ClearCandidates();
}
private void UNetVersion()
{
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
if (forceAll)
{
writer.Write(radius);
writer.WritePackedUInt32((uint)maxTargets);
return true;
}
bool flag = false;
if ((base.syncVarDirtyBits & (true ? 1u : 0u)) != 0)
{
if (!flag)
{
writer.WritePackedUInt32(base.syncVarDirtyBits);
flag = true;
}
writer.Write(radius);
}
if ((base.syncVarDirtyBits & 2u) != 0)
{
if (!flag)
{
writer.WritePackedUInt32(base.syncVarDirtyBits);
flag = true;
}
writer.WritePackedUInt32((uint)maxTargets);
}
if (!flag)
{
writer.WritePackedUInt32(base.syncVarDirtyBits);
}
return flag;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
if (initialState)
{
radius = reader.ReadSingle();
maxTargets = (int)reader.ReadPackedUInt32();
return;
}
int num = (int)reader.ReadPackedUInt32();
if (((uint)num & (true ? 1u : 0u)) != 0)
{
radius = reader.ReadSingle();
}
if (((uint)num & 2u) != 0)
{
maxTargets = (int)reader.ReadPackedUInt32();
}
}
public override void PreStartClient()
{
}
}