r2mods/ilspy_dump/ror2_csproj/RoR2/LaserTurbineController.cs

160 lines
3.7 KiB
C#

using EntityStates.LaserTurbine;
using UnityEngine;
using UnityEngine.Networking;
namespace RoR2;
[RequireComponent(typeof(GenericOwnership))]
[RequireComponent(typeof(NetworkIdentity))]
[RequireComponent(typeof(EntityStateMachine))]
[RequireComponent(typeof(NetworkStateMachine))]
public class LaserTurbineController : NetworkBehaviour
{
public float visualSpinRate = 7200f;
public Transform chargeIndicator;
public Transform spinIndicator;
public Transform turbineDisplayRoot;
public bool showTurbineDisplay;
public string spinRtpc;
public float spinRtpcScale;
public float visualSpin;
public float visualSpinDecayRate = 0.2f;
private GenericOwnership genericOwnership;
private CharacterBody cachedOwnerBody;
public float charge { get; private set; }
private void Awake()
{
genericOwnership = GetComponent<GenericOwnership>();
genericOwnership.onOwnerChanged += OnOwnerChanged;
}
private void Update()
{
if (NetworkClient.active)
{
UpdateClient();
}
}
private void FixedUpdate()
{
int killChargeCount = 0;
if ((bool)cachedOwnerBody)
{
killChargeCount = cachedOwnerBody.GetBuffCount(RoR2Content.Buffs.LaserTurbineKillCharge);
}
charge = CalcCurrentChargeValue(killChargeCount);
if ((bool)turbineDisplayRoot)
{
turbineDisplayRoot.gameObject.SetActive(showTurbineDisplay);
}
}
private void OnEnable()
{
if (NetworkServer.active)
{
GlobalEventManager.onCharacterDeathGlobal += OnCharacterDeathGlobalServer;
}
}
private void OnDisable()
{
GlobalEventManager.onCharacterDeathGlobal -= OnCharacterDeathGlobalServer;
}
[Client]
private void UpdateClient()
{
if (!NetworkClient.active)
{
Debug.LogWarning("[Client] function 'System.Void RoR2.LaserTurbineController::UpdateClient()' called on server");
return;
}
if (visualSpin <= charge)
{
visualSpin = charge;
}
else
{
visualSpin -= visualSpinDecayRate * Time.deltaTime;
}
visualSpin = Mathf.Max(visualSpin, 0f);
float num = HGMath.CircleAreaToRadius(visualSpin * HGMath.CircleRadiusToArea(1f));
chargeIndicator.localScale = new Vector3(num, num, num);
Vector3 localEulerAngles = spinIndicator.localEulerAngles;
localEulerAngles.y += visualSpin * Time.deltaTime * visualSpinRate;
spinIndicator.localEulerAngles = localEulerAngles;
AkSoundEngine.SetRTPCValue(spinRtpc, visualSpin * spinRtpcScale, base.gameObject);
}
[Server]
public void ExpendCharge()
{
if (!NetworkServer.active)
{
Debug.LogWarning("[Server] function 'System.Void RoR2.LaserTurbineController::ExpendCharge()' called on client");
}
else if ((bool)cachedOwnerBody)
{
cachedOwnerBody.ClearTimedBuffs(RoR2Content.Buffs.LaserTurbineKillCharge);
}
}
private void OnCharacterDeathGlobalServer(DamageReport damageReport)
{
if ((object)damageReport.attacker == genericOwnership.ownerObject && (object)damageReport.attacker != null)
{
OnOwnerKilledOtherServer();
}
}
private void OnOwnerKilledOtherServer()
{
if ((bool)cachedOwnerBody)
{
cachedOwnerBody.AddTimedBuff(RoR2Content.Buffs.LaserTurbineKillCharge, RechargeState.killChargeDuration, RechargeState.killChargesRequired);
}
}
private void OnOwnerChanged(GameObject newOwner)
{
cachedOwnerBody = (newOwner ? newOwner.GetComponent<CharacterBody>() : null);
}
public float CalcCurrentChargeValue(int killChargeCount)
{
return Mathf.Clamp01((float)killChargeCount / (float)RechargeState.killChargesRequired);
}
private void UNetVersion()
{
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
bool result = default(bool);
return result;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
}
public override void PreStartClient()
{
}
}