370 lines
8.7 KiB
C#
370 lines
8.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Globalization;
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using Facepunch.Steamworks;
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using RoR2.ConVar;
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using RoR2.Networking;
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namespace RoR2;
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public abstract class LobbyManager
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{
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public enum State
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{
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Idle,
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Hosting,
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Waiting
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}
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public enum LobbyMessageType : byte
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{
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Chat,
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Password
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}
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public class LobbyDataSetupState
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{
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public int totalMaxPlayers;
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public int totalPlayerCount;
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public bool quickplayQueued;
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public PlatformID lobbyId;
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public PlatformID serverId;
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public AddressPortPair serverAddressPortPair;
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public bool starting;
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public string buildId = "0";
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public DateTime? quickplayCutoffTime;
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public bool shouldConnect;
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public bool joinable;
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}
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public class LobbyData
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{
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public readonly int totalMaxPlayers;
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public readonly int totalPlayerCount;
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public readonly bool quickplayQueued;
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public readonly PlatformID lobbyId = PlatformID.nil;
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public readonly PlatformID serverId = PlatformID.nil;
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public readonly AddressPortPair serverAddressPortPair;
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public readonly bool starting;
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public readonly string buildId = "0";
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public readonly DateTime? quickplayCutoffTime;
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public readonly bool shouldConnect;
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public readonly bool joinable;
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public LobbyData(LobbyDataSetupState setupState)
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{
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totalMaxPlayers = setupState.totalMaxPlayers;
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totalPlayerCount = setupState.totalPlayerCount;
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quickplayQueued = setupState.quickplayQueued;
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lobbyId = setupState.lobbyId;
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serverId = setupState.serverId;
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serverAddressPortPair = setupState.serverAddressPortPair;
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starting = setupState.starting;
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buildId = setupState.buildId;
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quickplayCutoffTime = setupState.quickplayCutoffTime;
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shouldConnect = setupState.shouldConnect;
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joinable = setupState.joinable;
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}
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public LobbyData()
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{
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}
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public static bool TryParseUserID(string str, out PlatformID result)
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{
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if (PlatformID.TryParse(str, out var result2))
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{
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result = result2;
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return true;
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}
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result = PlatformID.nil;
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return false;
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}
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public LobbyData(Lobby lobby)
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{
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PlatformID platformID = new PlatformID(lobby.CurrentLobby);
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Lobby.LobbyData currentLobbyData = lobby.CurrentLobbyData;
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Dictionary<string, string> lobbyDataDictionary = currentLobbyData.GetAllData();
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lobbyId = platformID;
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ReadCSteamID("server_id", ref serverId);
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ReadAddressPortPair("server_address", ref serverAddressPortPair);
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ReadInt("total_max_players", ref totalMaxPlayers);
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ReadInt("player_count", ref totalPlayerCount);
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ReadBool("qp", ref quickplayQueued);
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ReadBool("starting", ref starting);
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ReadString("build_id", ref buildId);
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ReadNullableDate("qp_cutoff_time", out quickplayCutoffTime);
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joinable = true;
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joinable &= totalPlayerCount < totalMaxPlayers;
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joinable &= lobby.LobbyType == Lobby.Type.Public;
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shouldConnect = serverId.isValid || serverAddressPortPair.isValid;
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bool ReadAddressPortPair(string metaDataName, ref AddressPortPair field)
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{
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if (lobbyDataDictionary.TryGetValue(metaDataName, out var value5) && AddressPortPair.TryParse(value5, out var addressPortPair))
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{
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field = addressPortPair;
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return true;
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}
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return false;
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}
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bool ReadBool(string metaDataName, ref bool field)
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{
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if (lobbyDataDictionary.TryGetValue(metaDataName, out var value3) && TextSerialization.TryParseInvariant(value3, out int result2))
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{
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field = result2 != 0;
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return true;
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}
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return false;
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}
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bool ReadCSteamID(string metaDataName, ref PlatformID field)
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{
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if (lobbyDataDictionary.TryGetValue(metaDataName, out var value6) && TryParseUserID(value6, out var result4))
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{
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field = result4;
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return true;
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}
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return false;
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}
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bool ReadInt(string metaDataName, ref int field)
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{
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if (lobbyDataDictionary.TryGetValue(metaDataName, out var value4) && TextSerialization.TryParseInvariant(value4, out int result3))
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{
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field = result3;
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return true;
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}
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return false;
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}
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bool ReadNullableDate(string metaDataName, out DateTime? field)
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{
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if (lobbyDataDictionary.TryGetValue(metaDataName, out var value) && TextSerialization.TryParseInvariant(value, out uint result))
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{
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field = Util.dateZero + TimeSpan.FromSeconds(result);
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return true;
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}
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field = null;
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return false;
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}
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bool ReadString(string metaDataName, ref string field)
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{
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if (lobbyDataDictionary.TryGetValue(metaDataName, out var value2))
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{
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field = value2;
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return true;
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}
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return false;
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}
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}
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}
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public State state;
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public LobbyType preferredLobbyType;
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public Action onPlayerCountUpdated;
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public Action<bool> onLobbyJoined;
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public Action onLobbiesUpdated;
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public Action onLobbyOwnershipGained;
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public Action onLobbyOwnershipLost;
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public Action onLobbyChanged;
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public Action onLobbyDataUpdated;
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public Action<PlatformID> onLobbyLeave;
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public Action<PlatformID> onLobbyMemberDataUpdated;
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public Action onLobbyStateChanged;
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private bool shouldShowGenericSpinner;
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public static readonly IntConVar cvSteamLobbyMaxMembers = new IntConVar("steam_lobby_max_members", ConVarFlags.None, RoR2Application.maxPlayers.ToString(CultureInfo.InvariantCulture), "Sets the maximum number of players allowed in steam lobbies created by this machine.");
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public const float QuickplayWaitTimeInSeconds = 20f;
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public abstract int calculatedTotalPlayerCount { get; protected set; }
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public abstract int calculatedExtraPlayersCount { get; protected set; }
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public abstract bool isInLobby { get; protected set; }
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public abstract bool ownsLobby { get; protected set; }
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public abstract bool IsBusy { get; set; }
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public bool awaitingJoin { get; protected set; }
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public bool awaitingCreate { get; protected set; }
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public bool isFull { get; protected set; }
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public abstract bool hasMinimumPlayerCount { get; }
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public abstract LobbyType currentLobbyType { get; set; }
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public abstract LobbyData newestLobbyData { get; protected set; }
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public abstract MPFeatures GetPlatformMPFeatureFlags();
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public abstract MPLobbyFeatures GetPlatformMPLobbyFeatureFlags();
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public bool HasMPFeatures()
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{
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return GetPlatformMPFeatureFlags() != MPFeatures.None;
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}
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public bool HasMPLobbyUI()
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{
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return GetPlatformMPLobbyFeatureFlags() != MPLobbyFeatures.None;
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}
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public bool HasMPFeature(MPFeatures flags)
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{
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return GetPlatformMPFeatureFlags().HasFlag(flags);
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}
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public bool HasMPLobbyFeature(MPLobbyFeatures flags)
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{
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return GetPlatformMPLobbyFeatureFlags().HasFlag(flags);
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}
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public abstract int GetLobbyMemberPlayerCountByIndex(int memberIndex);
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public abstract void CreateLobby();
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public abstract string GetLobbyID();
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public virtual void SetNetworkType(bool isInternet)
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{
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}
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public virtual bool IsNetworkTypeInternet()
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{
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return true;
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}
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public virtual void Shutdown()
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{
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}
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public abstract void LeaveLobby();
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public abstract void JoinLobby(PlatformID join);
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public abstract void OnStartPrivateGame();
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public virtual void OnMultiplayerMenuEnabled(Action<PlatformID> onLobbyLeave)
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{
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if (!PlatformSystems.lobbyManager.isInLobby)
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{
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PlatformSystems.lobbyManager.CreateLobby();
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}
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LobbyManager lobbyManager = PlatformSystems.lobbyManager;
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lobbyManager.onLobbyLeave = (Action<PlatformID>)Delegate.Combine(lobbyManager.onLobbyLeave, onLobbyLeave);
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}
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public abstract void AutoMatchmake();
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public abstract void ToggleQuickplay();
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public abstract void OnCutoffTimerComplete();
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public abstract bool ShouldEnableQuickplayButton();
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public virtual bool IsQuickPlaySearching()
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{
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return false;
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}
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public abstract bool IsLobbyOwner(PlatformID user);
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public abstract string GetUserDisplayName(PlatformID user);
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public abstract bool IsLobbyOwner();
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public abstract PlatformID[] GetLobbyMembers();
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public abstract int GetLobbyMemberCount();
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public abstract bool ShouldShowPromoteButton();
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public abstract void CheckIfInitializedAndValid();
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public abstract void CheckIfInvited();
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public abstract bool CanInvite();
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public abstract void CheckBusyTimer();
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public abstract bool ShouldEnableStartPrivateGameButton();
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public virtual void OpenInviteOverlay()
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{
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throw new NotImplementedException();
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}
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public virtual void OpenFriendSessionBrowser()
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{
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throw new NotImplementedException();
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}
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internal virtual bool ShouldEnableEnterGameButton()
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{
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return false;
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}
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internal virtual bool ShouldEnableFindFriendSessionButton()
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{
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return false;
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}
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public virtual bool ShouldShowSpinner()
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{
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return IsQuickPlaySearching();
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}
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public bool ShouldShowGenericSpinner()
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{
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return shouldShowGenericSpinner;
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}
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public void SetShouldShowGenericSpinner(bool shouldShow)
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{
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shouldShowGenericSpinner = shouldShow;
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}
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public virtual bool ShouldEnableInviteButton()
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{
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return CanInvite();
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}
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internal virtual void EnterGameButtonPressed()
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{
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}
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}
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