184 lines
5.0 KiB
C#
184 lines
5.0 KiB
C#
using System;
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using JetBrains.Annotations;
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using RoR2.CharacterAI;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace RoR2;
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public class MasterSummon
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{
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public struct MasterSummonReport
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{
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public CharacterMaster summonMasterInstance;
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public CharacterMaster leaderMasterInstance;
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}
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public interface IInventorySetupCallback
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{
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void SetupSummonedInventory([NotNull] MasterSummon masterSummon, [NotNull] Inventory summonedInventory);
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}
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public GameObject masterPrefab;
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public Vector3 position;
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public Quaternion rotation;
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public GameObject summonerBodyObject;
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public TeamIndex? teamIndexOverride;
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public bool ignoreTeamMemberLimit;
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public Action<CharacterMaster> preSpawnSetupCallback;
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public Loadout loadout;
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public bool? useAmbientLevel;
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[CanBeNull]
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public Inventory inventoryToCopy;
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[CanBeNull]
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public Func<ItemIndex, bool> inventoryItemCopyFilter;
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public IInventorySetupCallback inventorySetupCallback;
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public static event Action<MasterSummonReport> onServerMasterSummonGlobal;
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public CharacterMaster Perform()
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{
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TeamIndex teamIndex = TeamIndex.None;
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if (teamIndexOverride.HasValue)
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{
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teamIndex = teamIndexOverride.Value;
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}
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else
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{
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if (!summonerBodyObject)
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{
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Debug.LogErrorFormat("Cannot spawn master {0}: No team specified.", masterPrefab);
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return null;
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}
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teamIndex = TeamComponent.GetObjectTeam(summonerBodyObject);
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}
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if (!ignoreTeamMemberLimit)
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{
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TeamDef teamDef = TeamCatalog.GetTeamDef(teamIndex);
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if (teamDef == null)
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{
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Debug.LogErrorFormat("Attempting to spawn master {0} on TeamIndex.None. Is this intentional?", masterPrefab);
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return null;
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}
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if (teamDef != null && teamDef.softCharacterLimit <= TeamComponent.GetTeamMembers(teamIndex).Count)
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{
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return null;
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}
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}
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CharacterBody characterBody = null;
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CharacterMaster characterMaster = null;
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SkinDef skinDef = null;
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if ((bool)summonerBodyObject)
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{
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characterBody = summonerBodyObject.GetComponent<CharacterBody>();
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skinDef = SkinCatalog.FindCurrentSkinDefForBodyInstance(summonerBodyObject);
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}
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if ((bool)characterBody)
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{
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characterMaster = characterBody.master;
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}
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Inventory inventory = characterMaster?.inventory;
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GameObject gameObject = UnityEngine.Object.Instantiate(masterPrefab, position, rotation);
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CharacterMaster component = gameObject.GetComponent<CharacterMaster>();
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component.teamIndex = teamIndex;
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Loadout loadout = Loadout.RequestInstance();
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this.loadout?.Copy(loadout);
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if ((bool)skinDef)
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{
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SkinDef.MinionSkinReplacement[] minionSkinReplacements = skinDef.minionSkinReplacements;
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if (minionSkinReplacements.Length != 0)
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{
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for (int i = 0; i < minionSkinReplacements.Length; i++)
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{
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BodyIndex bodyIndex = BodyCatalog.FindBodyIndex(minionSkinReplacements[i].minionBodyPrefab);
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int num = SkinCatalog.FindLocalSkinIndexForBody(bodyIndex, minionSkinReplacements[i].minionSkin);
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if (num != -1)
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{
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loadout.bodyLoadoutManager.SetSkinIndex(bodyIndex, (uint)num);
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}
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}
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}
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}
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component.SetLoadoutServer(loadout);
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Loadout.ReturnInstance(loadout);
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CharacterMaster characterMaster2 = characterMaster;
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if ((bool)characterMaster2 && (bool)characterMaster2.minionOwnership.ownerMaster)
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{
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characterMaster2 = characterMaster2.minionOwnership.ownerMaster;
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}
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component.minionOwnership.SetOwner(characterMaster2);
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if ((bool)summonerBodyObject)
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{
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AIOwnership component2 = gameObject.GetComponent<AIOwnership>();
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if ((bool)component2)
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{
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if ((bool)characterMaster)
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{
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component2.ownerMaster = characterMaster;
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}
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CharacterBody component3 = summonerBodyObject.GetComponent<CharacterBody>();
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if ((bool)component3)
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{
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CharacterMaster master = component3.master;
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if ((bool)master)
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{
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component2.ownerMaster = master;
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}
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}
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}
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BaseAI component4 = gameObject.GetComponent<BaseAI>();
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if ((bool)component4)
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{
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component4.leader.gameObject = summonerBodyObject;
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}
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}
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if ((bool)inventoryToCopy)
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{
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component.inventory.CopyEquipmentFrom(inventoryToCopy);
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component.inventory.CopyItemsFrom(inventoryToCopy, inventoryItemCopyFilter ?? Inventory.defaultItemCopyFilterDelegate);
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}
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inventorySetupCallback?.SetupSummonedInventory(this, component.inventory);
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bool flag = false;
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if (!useAmbientLevel.HasValue)
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{
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if ((bool)inventory && inventory.GetItemCount(RoR2Content.Items.UseAmbientLevel) > 0)
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{
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flag = true;
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}
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}
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else
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{
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flag = useAmbientLevel.Value;
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}
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if (flag)
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{
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component.inventory.GiveItem(RoR2Content.Items.UseAmbientLevel);
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}
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if ((bool)inventory && useAmbientLevel != false)
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{
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component.inventory.GiveItem(RoR2Content.Items.UseAmbientLevel, inventory.GetItemCount(RoR2Content.Items.UseAmbientLevel));
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}
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preSpawnSetupCallback?.Invoke(component);
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NetworkServer.Spawn(gameObject);
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component.Respawn(position, rotation, wasRevivedMidStage: true);
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MasterSummon.onServerMasterSummonGlobal?.Invoke(new MasterSummonReport
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{
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leaderMasterInstance = characterMaster2,
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summonMasterInstance = component
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});
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return component;
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}
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}
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