370 lines
9.5 KiB
C#
370 lines
9.5 KiB
C#
using System.Collections.ObjectModel;
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using RoR2.WwiseUtils;
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using Unity.Collections;
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using Unity.Jobs;
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using UnityEngine;
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using UnityEngine.ResourceManagement.AsyncOperations;
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using UnityEngine.SceneManagement;
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namespace RoR2;
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public class MusicController : MonoBehaviour
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{
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public delegate void PickTrackDelegate(MusicController musicController, ref MusicTrackDef newTrack);
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private struct EnemyInfo
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{
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public Ray aimRay;
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public float lookScore;
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public float proximityScore;
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public float threatScore;
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}
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private struct CalculateIntensityJob : IJobParallelFor
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{
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[ReadOnly]
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public Vector3 targetPosition;
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[ReadOnly]
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public int elementCount;
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public NativeArray<EnemyInfo> enemyInfoBuffer;
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[ReadOnly]
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public float nearDistance;
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[ReadOnly]
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public float farDistance;
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public void Execute(int i)
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{
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EnemyInfo value = enemyInfoBuffer[i];
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Vector3 vector = targetPosition - value.aimRay.origin;
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float magnitude = vector.magnitude;
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float num = Mathf.Clamp01(Vector3.Dot(vector / magnitude, value.aimRay.direction));
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float num2 = Mathf.Clamp01(Mathf.InverseLerp(farDistance, nearDistance, magnitude));
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value.lookScore = num * value.threatScore;
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value.proximityScore = num2 * value.threatScore;
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enemyInfoBuffer[i] = value;
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}
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public void CalculateSum(out float proximityScore, out float lookScore)
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{
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proximityScore = 0f;
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lookScore = 0f;
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for (int i = 0; i < elementCount; i++)
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{
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proximityScore += enemyInfoBuffer[i].proximityScore;
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lookScore += enemyInfoBuffer[i].lookScore;
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}
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}
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}
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public GameObject target;
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public bool enableMusicSystem;
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public MusicTrackDef introCutsceneMusic;
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private CameraRigController targetCamera;
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private MusicTrackDef _currentTrack;
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private RtpcSetter rtpcPlayerHealthValue;
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private RtpcSetter rtpcEnemyValue;
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private RtpcSetter rtpcTeleporterProximityValue;
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private RtpcSetter rtpcTeleporterDirectionValue;
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private RtpcSetter rtpcTeleporterPlayerStatus;
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private StateSetter stBossStatus;
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public static int timesStartRan;
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private float updateTimer;
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private const float MUSIC_UPDATE_INTERVAL = 0.25f;
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private bool wasPaused;
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private NativeArray<EnemyInfo> enemyInfoBuffer;
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private CalculateIntensityJob calculateIntensityJob;
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private JobHandle calculateIntensityJobHandle;
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public static MusicController Instance { get; private set; }
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private MusicTrackDef currentTrack
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{
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get
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{
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return _currentTrack;
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}
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set
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{
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if ((object)_currentTrack != value)
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{
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if ((object)_currentTrack != null)
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{
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_currentTrack.Stop();
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}
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_currentTrack = value;
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if ((object)_currentTrack != null)
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{
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_currentTrack.Play();
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}
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}
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}
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}
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public static event PickTrackDelegate pickTrackHook;
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private void InitializeEngineDependentValues()
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{
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rtpcPlayerHealthValue = new RtpcSetter("playerHealth");
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rtpcEnemyValue = new RtpcSetter("enemyValue");
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rtpcTeleporterProximityValue = new RtpcSetter("teleporterProximity");
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rtpcTeleporterDirectionValue = new RtpcSetter("teleporterDirection");
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rtpcTeleporterPlayerStatus = new RtpcSetter("teleporterPlayerStatus");
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stBossStatus = new StateSetter("bossStatus");
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}
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private void Update()
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{
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if (updateTimer <= 0f)
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{
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updateTimer = 0.25f;
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UpdateState();
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targetCamera = ((CameraRigController.readOnlyInstancesList.Count > 0) ? CameraRigController.readOnlyInstancesList[0] : null);
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target = (targetCamera ? targetCamera.target : null);
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ScheduleIntensityCalculation(target);
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}
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else
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{
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updateTimer -= Time.deltaTime;
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}
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}
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private void RecalculateHealth(GameObject playerObject)
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{
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rtpcPlayerHealthValue.value = 100f;
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if (!target)
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{
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return;
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}
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CharacterBody component = target.GetComponent<CharacterBody>();
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if (!component)
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{
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return;
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}
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if (component.HasBuff(JunkContent.Buffs.Deafened))
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{
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rtpcPlayerHealthValue.value = -100f;
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return;
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}
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HealthComponent healthComponent = component.healthComponent;
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if ((bool)healthComponent)
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{
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rtpcPlayerHealthValue.value = healthComponent.combinedHealthFraction * 100f;
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}
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}
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private void UpdateTeleporterParameters(TeleporterInteraction teleporter, Transform cameraTransform, CharacterBody targetBody)
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{
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float value = float.PositiveInfinity;
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float value2 = 0f;
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bool flag = true;
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stBossStatus.valueId = CommonWwiseIds.alive;
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if ((bool)teleporter)
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{
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if ((bool)cameraTransform)
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{
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Vector3 position = cameraTransform.position;
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Vector3 forward = cameraTransform.forward;
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Vector3 vector = teleporter.transform.position - position;
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float num = Vector2.SignedAngle(new Vector2(vector.x, vector.z), new Vector2(forward.x, forward.z));
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if (num < 0f)
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{
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num += 360f;
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}
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value = vector.magnitude;
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value2 = num;
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}
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if (TeleporterInteraction.instance.isIdleToCharging || TeleporterInteraction.instance.isCharging)
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{
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stBossStatus.valueId = CommonWwiseIds.alive;
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}
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else if (TeleporterInteraction.instance.isCharged)
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{
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stBossStatus.valueId = CommonWwiseIds.dead;
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}
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if (teleporter.isCharging && (bool)targetBody)
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{
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flag = teleporter.holdoutZoneController.IsBodyInChargingRadius(targetBody);
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}
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}
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value = Mathf.Clamp(value, 20f, 250f);
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rtpcTeleporterProximityValue.value = Util.Remap(value, 20f, 250f, 0f, 10000f);
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rtpcTeleporterDirectionValue.value = value2;
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rtpcTeleporterPlayerStatus.value = (flag ? 1f : 0f);
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}
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private void LateUpdate()
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{
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bool flag = Time.timeScale == 0f;
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if (wasPaused != flag)
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{
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AkSoundEngine.PostEvent(flag ? "Pause_Music" : "Unpause_Music", base.gameObject);
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wasPaused = flag;
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}
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RecalculateHealth(target);
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UpdateTeleporterParameters(TeleporterInteraction.instance, targetCamera ? targetCamera.transform : null, target ? target.GetComponent<CharacterBody>() : null);
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calculateIntensityJobHandle.Complete();
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calculateIntensityJob.CalculateSum(out var proximityScore, out var lookScore);
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float num = 0.025f;
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Mathf.Clamp(1f - rtpcPlayerHealthValue.value * 0.01f, 0.25f, 0.75f);
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float value = (proximityScore * 0.75f + lookScore * 0.25f) * num;
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rtpcEnemyValue.value = value;
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FlushValuesToEngine();
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}
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private void FlushValuesToEngine()
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{
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stBossStatus.FlushIfChanged();
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rtpcPlayerHealthValue.FlushIfChanged();
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rtpcTeleporterProximityValue.FlushIfChanged();
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rtpcTeleporterDirectionValue.FlushIfChanged();
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rtpcTeleporterPlayerStatus.FlushIfChanged();
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rtpcEnemyValue.FlushIfChanged();
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}
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private void PickCurrentTrack(ref MusicTrackDef newTrack)
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{
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SceneDef mostRecentSceneDef = SceneCatalog.mostRecentSceneDef;
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bool flag = false;
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if ((bool)TeleporterInteraction.instance && !TeleporterInteraction.instance.isIdle)
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{
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flag = true;
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}
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if (enableMusicSystem && (bool)mostRecentSceneDef)
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{
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if (flag && (bool)mostRecentSceneDef.bossTrack)
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{
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newTrack = mostRecentSceneDef.bossTrack;
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}
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else if ((bool)mostRecentSceneDef.mainTrack)
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{
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newTrack = mostRecentSceneDef.mainTrack;
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}
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}
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MusicController.pickTrackHook?.Invoke(this, ref newTrack);
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}
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private void UpdateState()
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{
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MusicTrackDef newTrack = currentTrack;
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PickCurrentTrack(ref newTrack);
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currentTrack = newTrack;
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}
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private void EnsureEnemyBufferSize(int requiredSize)
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{
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if (enemyInfoBuffer.Length < requiredSize)
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{
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if (enemyInfoBuffer.Length != 0)
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{
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enemyInfoBuffer.Dispose();
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}
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enemyInfoBuffer = new NativeArray<EnemyInfo>(requiredSize, Allocator.Persistent);
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}
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}
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private void OnDestroy()
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{
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enemyInfoBuffer.Dispose();
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}
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private void ScheduleIntensityCalculation(GameObject targetBodyObject)
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{
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if (!targetBodyObject)
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{
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return;
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}
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ReadOnlyCollection<TeamComponent> teamMembers = TeamComponent.GetTeamMembers(TeamIndex.Monster);
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int count = teamMembers.Count;
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EnsureEnemyBufferSize(count);
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int num = 0;
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int i = 0;
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for (int num2 = count; i < num2; i++)
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{
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TeamComponent teamComponent = teamMembers[i];
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InputBankTest component = teamComponent.GetComponent<InputBankTest>();
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CharacterBody component2 = teamComponent.GetComponent<CharacterBody>();
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if ((bool)component)
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{
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enemyInfoBuffer[num++] = new EnemyInfo
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{
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aimRay = new Ray(component.aimOrigin, component.aimDirection),
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threatScore = (component2.master ? component2.GetNormalizedThreatValue() : 0f)
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};
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}
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}
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calculateIntensityJob = new CalculateIntensityJob
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{
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enemyInfoBuffer = enemyInfoBuffer,
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elementCount = num,
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targetPosition = targetBodyObject.transform.position,
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nearDistance = 20f,
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farDistance = 75f
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};
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calculateIntensityJobHandle = calculateIntensityJob.Schedule(num, 32);
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}
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public static void Init()
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{
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AsyncOperationHandle<GameObject> asyncOperationHandle = LegacyResourcesAPI.LoadAsync<GameObject>("Prefabs/MusicController");
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asyncOperationHandle.Completed += delegate(AsyncOperationHandle<GameObject> result)
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{
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GameObject gameObject = Object.Instantiate(result.Result, RoR2Application.instance.transform);
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if (gameObject != null)
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{
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gameObject.GetComponent<MusicController>().PreloadForCutsceneStart();
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}
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};
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}
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public void PreloadForCutsceneStart()
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{
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Instance = this;
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enemyInfoBuffer = new NativeArray<EnemyInfo>(64, Allocator.Persistent);
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InitializeEngineDependentValues();
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SceneManager.sceneLoaded += SceneManager_OnLoadNextScene;
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}
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private void SceneManager_OnLoadNextScene(Scene arg0, LoadSceneMode arg1)
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{
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if (arg0.name == "intro")
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{
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currentTrack = introCutsceneMusic;
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}
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else
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{
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SceneManager.sceneLoaded -= SceneManager_OnLoadNextScene;
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}
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}
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public void StartIntroMusic()
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{
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AkSoundEngine.PostEvent("Play_Music_System", base.gameObject);
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currentTrack = introCutsceneMusic;
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enableMusicSystem = true;
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}
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}
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