87 lines
2.6 KiB
C#
87 lines
2.6 KiB
C#
using System;
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using System.Collections.Generic;
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using HG;
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using RoR2.Projectile;
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using UnityEngine;
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namespace RoR2;
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public static class ProjectileGhostReplacementManager
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{
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private struct SkinGhostPair
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{
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public SkinDef skinDef;
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public GameObject projectileGhost;
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}
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private static SkinGhostPair[][] projectileToSkinGhostPairs = Array.Empty<SkinGhostPair[]>();
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public static GameObject FindProjectileGhostPrefab(ProjectileController projectileController)
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{
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SkinGhostPair[] safe = ArrayUtils.GetSafe(projectileToSkinGhostPairs, projectileController.catalogIndex);
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if (safe != null && (bool)projectileController.owner)
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{
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CharacterBody component = projectileController.owner.GetComponent<CharacterBody>();
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if ((bool)component)
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{
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SkinDef bodySkinDef = SkinCatalog.GetBodySkinDef(component.bodyIndex, (int)component.skinIndex);
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if ((bool)bodySkinDef)
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{
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for (int i = 0; i < safe.Length; i++)
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{
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if ((object)safe[i].skinDef == bodySkinDef)
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{
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return safe[i].projectileGhost;
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}
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}
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}
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}
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}
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return projectileController.ghostPrefab;
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}
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[SystemInitializer(new Type[]
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{
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typeof(SkinCatalog),
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typeof(ProjectileCatalog)
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})]
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private static void Init()
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{
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BuildTable();
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}
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private static void BuildTable()
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{
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List<SkinDef> list = new List<SkinDef>();
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SkinIndex skinIndex = (SkinIndex)0;
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for (SkinIndex skinCount = (SkinIndex)SkinCatalog.skinCount; skinIndex < skinCount; skinIndex++)
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{
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SkinDef skinDef = SkinCatalog.GetSkinDef(skinIndex);
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if (skinDef.projectileGhostReplacements.Length != 0)
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{
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list.Add(skinDef);
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}
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}
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projectileToSkinGhostPairs = new SkinGhostPair[ProjectileCatalog.projectilePrefabCount][];
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foreach (SkinDef item in list)
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{
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SkinDef.ProjectileGhostReplacement[] projectileGhostReplacements = item.projectileGhostReplacements;
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for (int i = 0; i < item.projectileGhostReplacements.Length; i++)
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{
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SkinDef.ProjectileGhostReplacement projectileGhostReplacement = projectileGhostReplacements[i];
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int catalogIndex = projectileGhostReplacement.projectilePrefab.GetComponent<ProjectileController>().catalogIndex;
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if (projectileToSkinGhostPairs[catalogIndex] == null)
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{
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projectileToSkinGhostPairs[catalogIndex] = Array.Empty<SkinGhostPair>();
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}
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SkinGhostPair skinGhostPair = default(SkinGhostPair);
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skinGhostPair.projectileGhost = projectileGhostReplacement.projectileGhostReplacementPrefab;
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skinGhostPair.skinDef = item;
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SkinGhostPair value = skinGhostPair;
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ArrayUtils.ArrayAppend(ref projectileToSkinGhostPairs[catalogIndex], in value);
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}
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}
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}
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}
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