222 lines
5.1 KiB
C#
222 lines
5.1 KiB
C#
using System;
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using System.Collections.ObjectModel;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace RoR2;
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public class SceneExitController : MonoBehaviour
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{
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public enum ExitState
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{
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Idle,
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ExtractExp,
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TeleportOut,
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Finished
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}
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public bool useRunNextStageScene;
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public SceneDef destinationScene;
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private const float teleportOutDuration = 4f;
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private float teleportOutTimer;
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public bool isAlternatePath;
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public SceneDef tier1AlternateDestinationScene;
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public SceneDef tier2AlternateDestinationScene;
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public SceneDef tier3AlternateDestinationScene;
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public SceneDef tier4AlternateDestinationScene;
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public SceneDef tier5AlternateDestinationScene;
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public bool isColossusPortal;
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public bool portalUsedAfterTeleporterEventFinish = true;
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private ExitState exitState;
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private ConvertPlayerMoneyToExperience experienceCollector;
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public static bool isRunning { get; private set; }
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public static event Action<SceneExitController> onBeginExit;
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public static event Action<SceneExitController> onFinishExit;
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public void Begin()
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{
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if (NetworkServer.active && exitState == ExitState.Idle)
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{
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SetState((!Run.instance.ruleBook.keepMoneyBetweenStages) ? ExitState.ExtractExp : ExitState.TeleportOut);
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}
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}
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public void SetState(ExitState newState)
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{
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if (newState == exitState)
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{
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return;
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}
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exitState = newState;
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switch (exitState)
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{
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case ExitState.ExtractExp:
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if (!isRunning)
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{
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if ((bool)TeleporterInteraction.instance)
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{
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portalUsedAfterTeleporterEventFinish = TeleporterInteraction.instance.activationState >= TeleporterInteraction.ActivationState.Charged;
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}
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SceneExitController.onBeginExit?.Invoke(this);
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}
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isRunning = true;
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experienceCollector = base.gameObject.AddComponent<ConvertPlayerMoneyToExperience>();
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if (isColossusPortal)
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{
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Util.PlaySound("Play_obj_portalColossus_activate", base.gameObject);
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}
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break;
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case ExitState.TeleportOut:
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{
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ReadOnlyCollection<CharacterMaster> readOnlyInstancesList = CharacterMaster.readOnlyInstancesList;
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for (int i = 0; i < readOnlyInstancesList.Count; i++)
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{
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CharacterMaster component = readOnlyInstancesList[i].GetComponent<CharacterMaster>();
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if ((bool)component.GetComponent<SetDontDestroyOnLoad>())
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{
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GameObject bodyObject = component.GetBodyObject();
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if ((bool)bodyObject)
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{
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GameObject obj = UnityEngine.Object.Instantiate(LegacyResourcesAPI.Load<GameObject>("Prefabs/NetworkedObjects/TeleportOutController"), bodyObject.transform.position, Quaternion.identity);
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obj.GetComponent<TeleportOutController>().Networktarget = bodyObject;
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NetworkServer.Spawn(obj);
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}
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}
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}
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teleportOutTimer = 4f;
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break;
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}
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case ExitState.Finished:
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SceneExitController.onFinishExit?.Invoke(this);
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if (!Run.instance || !Run.instance.isGameOverServer)
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{
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if (useRunNextStageScene)
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{
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Stage.instance.BeginAdvanceStage(Run.instance.nextStageScene);
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}
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else if (isAlternatePath && isAlternateSceneAvailable())
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{
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destinationScene = IfLoopedUseValidLoopStage(destinationScene);
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Stage.instance.BeginAdvanceStage(destinationScene);
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}
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else if ((bool)destinationScene)
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{
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Stage.instance.BeginAdvanceStage(destinationScene);
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}
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}
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break;
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case ExitState.Idle:
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break;
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}
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}
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private bool isAlternateSceneAvailable()
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{
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int stageOrder = Stage.instance.sceneDef.stageOrder;
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int num = Run.instance.nextStageScene.stageOrder;
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if (num != stageOrder + 1 && stageOrder <= 5)
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{
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num = stageOrder + 1;
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}
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if (num == 1 && tier1AlternateDestinationScene != null)
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{
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destinationScene = tier1AlternateDestinationScene;
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return true;
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}
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if (num == 2 && tier2AlternateDestinationScene != null)
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{
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destinationScene = tier2AlternateDestinationScene;
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return true;
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}
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if (num == 3 && tier3AlternateDestinationScene != null)
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{
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destinationScene = tier3AlternateDestinationScene;
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return true;
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}
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if (num == 4 && tier4AlternateDestinationScene != null)
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{
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destinationScene = tier4AlternateDestinationScene;
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return true;
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}
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if (num == 5 && tier5AlternateDestinationScene != null)
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{
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destinationScene = tier5AlternateDestinationScene;
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return true;
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}
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return false;
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}
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private SceneDef IfLoopedUseValidLoopStage(SceneDef sceneDef)
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{
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if (Run.instance.loopClearCount > 0 && Run.instance.stageClearCount > 5 && (bool)sceneDef.loopedSceneDef)
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{
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return sceneDef.loopedSceneDef;
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}
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return sceneDef;
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}
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private void FixedUpdate()
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{
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if (NetworkServer.active)
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{
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UpdateServer();
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}
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}
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private void UpdateServer()
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{
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switch (exitState)
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{
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case ExitState.ExtractExp:
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if (!experienceCollector)
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{
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SetState(ExitState.TeleportOut);
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}
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break;
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case ExitState.TeleportOut:
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teleportOutTimer -= Time.fixedDeltaTime;
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if (teleportOutTimer <= 0f)
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{
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SetState(ExitState.Finished);
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}
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break;
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default:
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throw new ArgumentOutOfRangeException();
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case ExitState.Idle:
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case ExitState.Finished:
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break;
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}
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}
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private void OnDestroy()
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{
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isRunning = false;
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}
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private void OnEnable()
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{
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InstanceTracker.Add(this);
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}
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private void OnDisable()
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{
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InstanceTracker.Remove(this);
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}
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}
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