226 lines
5.5 KiB
C#
226 lines
5.5 KiB
C#
using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using HG;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace RoR2;
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[RequireComponent(typeof(NetworkedBodyAttachment))]
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public class SiphonNearbyController : NetworkBehaviour
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{
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[SyncVar]
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public float radius;
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public float damagePerSecondCoefficient;
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[Min(float.Epsilon)]
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public float tickRate = 1f;
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[SyncVar]
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public int maxTargets;
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public TetherVfxOrigin tetherVfxOrigin;
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public GameObject activeVfx;
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protected new Transform transform;
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protected NetworkedBodyAttachment networkedBodyAttachment;
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protected SphereSearch sphereSearch;
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protected float timer;
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private bool isTetheredToAtLeastOneObject;
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public float Networkradius
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{
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get
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{
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return radius;
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}
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[param: In]
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set
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{
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SetSyncVar(value, ref radius, 1u);
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}
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}
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public int NetworkmaxTargets
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{
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get
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{
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return maxTargets;
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}
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[param: In]
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set
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{
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SetSyncVar(value, ref maxTargets, 2u);
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}
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}
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protected void Awake()
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{
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transform = base.transform;
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networkedBodyAttachment = GetComponent<NetworkedBodyAttachment>();
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sphereSearch = new SphereSearch();
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timer = 0f;
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}
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protected void FixedUpdate()
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{
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timer -= Time.fixedDeltaTime;
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if (timer <= 0f)
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{
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timer += 1f / tickRate;
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Tick();
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}
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}
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protected void Tick()
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{
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if (!networkedBodyAttachment || !networkedBodyAttachment.attachedBody || !networkedBodyAttachment.attachedBodyObject)
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{
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return;
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}
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List<HurtBox> list = CollectionPool<HurtBox, List<HurtBox>>.RentCollection();
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if (!networkedBodyAttachment.attachedBody.outOfCombat)
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{
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SearchForTargets(list);
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}
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float damage = damagePerSecondCoefficient * networkedBodyAttachment.attachedBody.damage / tickRate;
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float num = 0f;
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List<Transform> list2 = CollectionPool<Transform, List<Transform>>.RentCollection();
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for (int i = 0; i < list.Count; i++)
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{
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HurtBox hurtBox = list[i];
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if ((bool)hurtBox && (bool)hurtBox.healthComponent && hurtBox.healthComponent.alive)
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{
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HealthComponent healthComponent = hurtBox.healthComponent;
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if (hurtBox.healthComponent.body == networkedBodyAttachment.attachedBody)
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{
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continue;
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}
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Transform transform = healthComponent.body?.coreTransform ?? hurtBox.transform;
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list2.Add(transform);
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if (NetworkServer.active)
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{
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float combinedHealth = healthComponent.combinedHealth;
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DamageInfo damageInfo = new DamageInfo();
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damageInfo.attacker = networkedBodyAttachment.attachedBodyObject;
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damageInfo.inflictor = base.gameObject;
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damageInfo.position = transform.position;
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damageInfo.crit = networkedBodyAttachment.attachedBody.RollCrit();
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damageInfo.damage = damage;
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damageInfo.damageColorIndex = DamageColorIndex.Item;
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damageInfo.force = Vector3.zero;
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damageInfo.procCoefficient = 0f;
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damageInfo.damageType = DamageType.ClayGoo;
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damageInfo.procChainMask = default(ProcChainMask);
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healthComponent.TakeDamage(damageInfo);
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if (!damageInfo.rejected)
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{
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float num2 = Mathf.Max(healthComponent.combinedHealth, 0f);
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num += Mathf.Max(combinedHealth - num2);
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}
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}
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}
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if (list2.Count >= maxTargets)
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{
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break;
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}
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}
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isTetheredToAtLeastOneObject = (float)list2.Count > 0f;
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if (NetworkServer.active && num > 0f && (bool)networkedBodyAttachment.attachedBody.healthComponent)
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{
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networkedBodyAttachment.attachedBody.healthComponent.Heal(num, default(ProcChainMask));
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}
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if ((bool)tetherVfxOrigin)
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{
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tetherVfxOrigin.SetTetheredTransforms(list2);
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}
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if ((bool)activeVfx)
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{
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activeVfx.SetActive(isTetheredToAtLeastOneObject);
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}
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CollectionPool<Transform, List<Transform>>.ReturnCollection(list2);
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CollectionPool<HurtBox, List<HurtBox>>.ReturnCollection(list);
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}
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protected void SearchForTargets(List<HurtBox> dest)
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{
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sphereSearch.mask = LayerIndex.entityPrecise.mask;
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sphereSearch.origin = transform.position;
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sphereSearch.radius = radius + networkedBodyAttachment.attachedBody.radius;
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sphereSearch.queryTriggerInteraction = QueryTriggerInteraction.UseGlobal;
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sphereSearch.RefreshCandidates();
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sphereSearch.FilterCandidatesByHurtBoxTeam(TeamMask.GetEnemyTeams(networkedBodyAttachment.attachedBody.teamComponent.teamIndex));
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sphereSearch.OrderCandidatesByDistance();
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sphereSearch.FilterCandidatesByDistinctHurtBoxEntities();
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sphereSearch.GetHurtBoxes(dest);
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sphereSearch.ClearCandidates();
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}
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private void UNetVersion()
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{
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}
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public override bool OnSerialize(NetworkWriter writer, bool forceAll)
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{
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if (forceAll)
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{
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writer.Write(radius);
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writer.WritePackedUInt32((uint)maxTargets);
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return true;
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}
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bool flag = false;
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if ((base.syncVarDirtyBits & (true ? 1u : 0u)) != 0)
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{
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if (!flag)
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{
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writer.WritePackedUInt32(base.syncVarDirtyBits);
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flag = true;
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}
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writer.Write(radius);
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}
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if ((base.syncVarDirtyBits & 2u) != 0)
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{
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if (!flag)
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{
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writer.WritePackedUInt32(base.syncVarDirtyBits);
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flag = true;
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}
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writer.WritePackedUInt32((uint)maxTargets);
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}
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if (!flag)
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{
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writer.WritePackedUInt32(base.syncVarDirtyBits);
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}
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return flag;
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}
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public override void OnDeserialize(NetworkReader reader, bool initialState)
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{
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if (initialState)
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{
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radius = reader.ReadSingle();
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maxTargets = (int)reader.ReadPackedUInt32();
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return;
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}
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int num = (int)reader.ReadPackedUInt32();
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if (((uint)num & (true ? 1u : 0u)) != 0)
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{
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radius = reader.ReadSingle();
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}
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if (((uint)num & 2u) != 0)
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{
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maxTargets = (int)reader.ReadPackedUInt32();
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}
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}
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public override void PreStartClient()
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{
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}
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}
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