r2mods/ilspy_dump/ror2_csproj/RoR2/SurvivorPodController.cs

124 lines
3.2 KiB
C#

using UnityEngine;
using UnityEngine.Networking;
namespace RoR2;
[RequireComponent(typeof(EntityStateMachine))]
[RequireComponent(typeof(VehicleSeat))]
public sealed class SurvivorPodController : NetworkBehaviour, ICameraStateProvider
{
private EntityStateMachine stateMachine;
[Tooltip("The bone which controls the camera during the entry animation.")]
public Transform cameraBone;
public bool exitAllowed;
public EntityStateMachine characterStateMachine { get; private set; }
public VehicleSeat vehicleSeat { get; private set; }
private void Awake()
{
stateMachine = GetComponent<EntityStateMachine>();
vehicleSeat = GetComponent<VehicleSeat>();
vehicleSeat.onPassengerEnter += OnPassengerEnter;
vehicleSeat.onPassengerExit += OnPassengerExit;
vehicleSeat.enterVehicleAllowedCheck.AddCallback(CheckEnterAllowed);
vehicleSeat.exitVehicleAllowedCheck.AddCallback(CheckExitAllowed);
}
private void OnPassengerEnter(GameObject passenger)
{
UpdateCameras(passenger);
}
private void OnPassengerExit(GameObject passenger)
{
UpdateCameras(null);
vehicleSeat.enabled = false;
}
private void CheckEnterAllowed(CharacterBody characterBody, ref Interactability? resultOverride)
{
resultOverride = Interactability.Disabled;
}
private void CheckExitAllowed(CharacterBody characterBody, ref Interactability? resultOverride)
{
resultOverride = (exitAllowed ? Interactability.Available : Interactability.Disabled);
}
private void Update()
{
UpdateCameras(vehicleSeat.currentPassengerBody ? vehicleSeat.currentPassengerBody.gameObject : null);
}
private void UpdateCameras(GameObject characterBodyObject)
{
foreach (CameraRigController readOnlyInstances in CameraRigController.readOnlyInstancesList)
{
if ((bool)characterBodyObject && readOnlyInstances.target == characterBodyObject)
{
readOnlyInstances.SetOverrideCam(this, 0f);
}
else if (readOnlyInstances.IsOverrideCam(this))
{
readOnlyInstances.SetOverrideCam(null, 0.05f);
}
}
}
void ICameraStateProvider.GetCameraState(CameraRigController cameraRigController, ref CameraState cameraState)
{
Vector3 position = base.transform.position;
Vector3 position2 = cameraBone.position;
Vector3 direction = position2 - position;
Ray ray = new Ray(position, direction);
Vector3 position3 = position2;
if (Physics.Raycast(ray, out var hitInfo, direction.magnitude, LayerIndex.world.mask, QueryTriggerInteraction.Ignore))
{
position3 = ray.GetPoint(Mathf.Max(hitInfo.distance - 0.25f, 0.25f));
}
cameraState = new CameraState
{
position = position3,
rotation = cameraBone.rotation,
fov = 60f
};
}
bool ICameraStateProvider.IsUserLookAllowed(CameraRigController cameraRigController)
{
return false;
}
bool ICameraStateProvider.IsUserControlAllowed(CameraRigController cameraRigController)
{
return true;
}
bool ICameraStateProvider.IsHudAllowed(CameraRigController cameraRigController)
{
return true;
}
private void UNetVersion()
{
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
bool result = default(bool);
return result;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
}
public override void PreStartClient()
{
}
}