33 lines
654 B
C#
33 lines
654 B
C#
using RoR2;
|
|
using UnityEngine;
|
|
using UnityEngine.Networking;
|
|
|
|
namespace EntityStates.AffixEarthHealer;
|
|
|
|
public class DeathState : GenericCharacterDeath
|
|
{
|
|
public static GameObject initialExplosion;
|
|
|
|
public static float duration;
|
|
|
|
public static string enterSoundString;
|
|
|
|
public override void OnEnter()
|
|
{
|
|
base.OnEnter();
|
|
if ((bool)initialExplosion)
|
|
{
|
|
EffectManager.SimpleEffect(initialExplosion, base.transform.position, base.transform.rotation, transmit: false);
|
|
}
|
|
}
|
|
|
|
public override void FixedUpdate()
|
|
{
|
|
base.FixedUpdate();
|
|
if (NetworkServer.active && base.fixedAge > duration)
|
|
{
|
|
EntityState.Destroy(base.gameObject);
|
|
}
|
|
}
|
|
}
|