63 lines
1.5 KiB
C#
63 lines
1.5 KiB
C#
using RoR2;
|
|
using RoR2.Navigation;
|
|
using UnityEngine;
|
|
|
|
namespace EntityStates.AncientWispMonster;
|
|
|
|
public class ChargeRain : BaseState
|
|
{
|
|
public static float baseDuration = 3f;
|
|
|
|
public static GameObject effectPrefab;
|
|
|
|
public static GameObject delayPrefab;
|
|
|
|
private float duration;
|
|
|
|
private static int chargeRainStateHash = Animator.StringToHash("ChargeRain");
|
|
|
|
private static int chargeRainplaybackRateParamHash = Animator.StringToHash("ChargeRain.playbackRate");
|
|
|
|
public override void OnEnter()
|
|
{
|
|
base.OnEnter();
|
|
duration = baseDuration / attackSpeedStat;
|
|
if ((bool)base.rigidbodyMotor)
|
|
{
|
|
base.rigidbodyMotor.moveVector = Vector3.zero;
|
|
}
|
|
PlayAnimation("Body", chargeRainStateHash, chargeRainplaybackRateParamHash, duration);
|
|
if (Physics.Raycast(base.transform.position, Vector3.down, out var hitInfo, 999f, LayerIndex.world.mask))
|
|
{
|
|
NodeGraph groundNodes = SceneInfo.instance.groundNodes;
|
|
NodeGraph.NodeIndex nodeIndex = groundNodes.FindClosestNode(hitInfo.point, HullClassification.BeetleQueen);
|
|
groundNodes.GetNodePosition(nodeIndex, out var position);
|
|
base.transform.position = position + Vector3.up * 2f;
|
|
}
|
|
}
|
|
|
|
public override void OnExit()
|
|
{
|
|
base.OnExit();
|
|
}
|
|
|
|
public override void Update()
|
|
{
|
|
base.Update();
|
|
}
|
|
|
|
public override void FixedUpdate()
|
|
{
|
|
base.FixedUpdate();
|
|
if (base.fixedAge >= duration && base.isAuthority)
|
|
{
|
|
outer.SetNextState(new ChannelRain());
|
|
}
|
|
}
|
|
|
|
public override InterruptPriority GetMinimumInterruptPriority()
|
|
{
|
|
return InterruptPriority.Skill;
|
|
}
|
|
}
|