r2mods/ilspy_dump/ror2_csproj/EntityStates.BeetleQueenMon.../SpawnWards.cs

105 lines
2.7 KiB
C#

using System.Collections.Generic;
using System.Linq;
using RoR2;
using RoR2.Orbs;
using UnityEngine;
using UnityEngine.Networking;
namespace EntityStates.BeetleQueenMonster;
public class SpawnWards : BaseState
{
public static string muzzleString;
public static string attackSoundString;
public static GameObject muzzleflashEffectPrefab;
public static float baseDuration = 0.9f;
public static float orbRange;
public static float orbTravelSpeed;
public static int orbCountMax;
private float stopwatch;
private int orbCount;
private float duration;
private bool hasFiredOrbs;
private Animator animator;
private ChildLocator childLocator;
public override void OnEnter()
{
base.OnEnter();
animator = GetModelAnimator();
childLocator = animator.GetComponent<ChildLocator>();
duration = baseDuration / attackSpeedStat;
Util.PlayAttackSpeedSound(attackSoundString, base.gameObject, attackSpeedStat);
PlayCrossfade("Gesture", "SpawnWards", "SpawnWards.playbackRate", duration, 0.5f);
}
public override void FixedUpdate()
{
base.FixedUpdate();
stopwatch += GetDeltaTime();
if (!hasFiredOrbs && animator.GetFloat("SpawnWards.active") > 0.5f)
{
hasFiredOrbs = true;
FireOrbs();
}
if (stopwatch >= duration && base.isAuthority)
{
outer.SetNextStateToMain();
}
}
private void FireOrbs()
{
if (NetworkServer.active)
{
Transform transform = childLocator.FindChild(muzzleString).transform;
BullseyeSearch bullseyeSearch = new BullseyeSearch();
bullseyeSearch.searchOrigin = transform.position;
bullseyeSearch.searchDirection = transform.forward;
bullseyeSearch.maxDistanceFilter = orbRange;
bullseyeSearch.teamMaskFilter = TeamMask.allButNeutral;
bullseyeSearch.teamMaskFilter.RemoveTeam(TeamComponent.GetObjectTeam(base.gameObject));
bullseyeSearch.sortMode = BullseyeSearch.SortMode.Distance;
bullseyeSearch.RefreshCandidates();
EffectManager.SimpleMuzzleFlash(muzzleflashEffectPrefab, base.gameObject, muzzleString, transmit: true);
List<HurtBox> list = bullseyeSearch.GetResults().ToList();
for (int i = 0; i < list.Count; i++)
{
HurtBox target = list[i];
BeetleWardOrb beetleWardOrb = new BeetleWardOrb();
beetleWardOrb.origin = transform.position;
beetleWardOrb.target = target;
beetleWardOrb.speed = orbTravelSpeed;
OrbManager.instance.AddOrb(beetleWardOrb);
}
}
}
public override void OnExit()
{
base.OnExit();
if ((bool)base.cameraTargetParams)
{
base.cameraTargetParams.fovOverride = -1f;
}
int layerIndex = animator.GetLayerIndex("Impact");
if (layerIndex >= 0)
{
animator.SetLayerWeight(layerIndex, 1.5f);
animator.PlayInFixedTime("LightImpact", layerIndex, 0f);
}
}
}