r2mods/ilspy_dump/ror2_csproj/EntityStates.ChildMonster/SpawnState.cs

55 lines
1.4 KiB
C#

using RoR2;
using UnityEngine;
namespace EntityStates.ChildMonster;
public class SpawnState : EntityState
{
public static float duration = 1f;
public static string spawnSoundString;
public static GameObject spawnEffectPrefab;
private ParentEnergyFXController FXController;
public override void OnEnter()
{
base.OnEnter();
GetModelAnimator();
PlayAnimation("Gesture, Override", "FrolicEnter", "FrolicEnter.playbackRate", duration);
Util.PlaySound(spawnSoundString, base.gameObject);
if ((bool)spawnEffectPrefab)
{
EffectManager.SpawnEffect(spawnEffectPrefab, new EffectData
{
origin = base.gameObject.transform.position
}, transmit: true);
}
PrintController component = base.modelLocator.modelTransform.gameObject.GetComponent<PrintController>();
component.enabled = false;
component.printTime = duration;
component.startingPrintHeight = 4f;
component.maxPrintHeight = -1f;
component.startingPrintBias = 2f;
component.maxPrintBias = 0.95f;
component.disableWhenFinished = true;
component.printCurve = AnimationCurve.EaseInOut(0f, 0f, 1f, 1f);
component.enabled = true;
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.fixedAge >= duration && base.isAuthority)
{
outer.SetNextStateToMain();
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Death;
}
}