55 lines
1.4 KiB
C#
55 lines
1.4 KiB
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.ChildMonster;
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public class SpawnState : EntityState
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{
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public static float duration = 1f;
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public static string spawnSoundString;
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public static GameObject spawnEffectPrefab;
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private ParentEnergyFXController FXController;
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public override void OnEnter()
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{
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base.OnEnter();
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GetModelAnimator();
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PlayAnimation("Gesture, Override", "FrolicEnter", "FrolicEnter.playbackRate", duration);
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Util.PlaySound(spawnSoundString, base.gameObject);
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if ((bool)spawnEffectPrefab)
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{
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EffectManager.SpawnEffect(spawnEffectPrefab, new EffectData
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{
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origin = base.gameObject.transform.position
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}, transmit: true);
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}
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PrintController component = base.modelLocator.modelTransform.gameObject.GetComponent<PrintController>();
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component.enabled = false;
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component.printTime = duration;
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component.startingPrintHeight = 4f;
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component.maxPrintHeight = -1f;
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component.startingPrintBias = 2f;
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component.maxPrintBias = 0.95f;
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component.disableWhenFinished = true;
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component.printCurve = AnimationCurve.EaseInOut(0f, 0f, 1f, 1f);
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component.enabled = true;
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= duration && base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Death;
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}
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}
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