115 lines
2.8 KiB
C#
115 lines
2.8 KiB
C#
using RoR2;
|
|
using RoR2.Projectile;
|
|
using UnityEngine;
|
|
|
|
namespace EntityStates.ClayBoss;
|
|
|
|
public class FireTarball : BaseState
|
|
{
|
|
public static GameObject effectPrefab;
|
|
|
|
public static GameObject projectilePrefab;
|
|
|
|
public static int tarballCountMax = 3;
|
|
|
|
public static float damageCoefficient;
|
|
|
|
public static float baseTimeBetweenShots = 1f;
|
|
|
|
public static float cooldownDuration = 2f;
|
|
|
|
public static float recoilAmplitude = 1f;
|
|
|
|
public static string attackSoundString;
|
|
|
|
public static float spreadBloomValue = 0.3f;
|
|
|
|
private int tarballCount;
|
|
|
|
private Ray aimRay;
|
|
|
|
private Transform modelTransform;
|
|
|
|
private float duration;
|
|
|
|
private float fireTimer;
|
|
|
|
private float timeBetweenShots;
|
|
|
|
private void FireSingleTarball(string targetMuzzle)
|
|
{
|
|
PlayCrossfade("Body", "FireTarBall", 0.1f);
|
|
Util.PlaySound(attackSoundString, base.gameObject);
|
|
aimRay = GetAimRay();
|
|
if ((bool)modelTransform)
|
|
{
|
|
ChildLocator component = modelTransform.GetComponent<ChildLocator>();
|
|
if ((bool)component)
|
|
{
|
|
Transform transform = component.FindChild(targetMuzzle);
|
|
if ((bool)transform)
|
|
{
|
|
aimRay.origin = transform.position;
|
|
}
|
|
}
|
|
}
|
|
AddRecoil(-1f * recoilAmplitude, -2f * recoilAmplitude, -1f * recoilAmplitude, 1f * recoilAmplitude);
|
|
if ((bool)effectPrefab)
|
|
{
|
|
EffectManager.SimpleMuzzleFlash(effectPrefab, base.gameObject, targetMuzzle, transmit: true);
|
|
}
|
|
if (base.isAuthority)
|
|
{
|
|
Vector3 forward = Vector3.ProjectOnPlane(aimRay.direction, Vector3.up);
|
|
ProjectileManager.instance.FireProjectile(projectilePrefab, aimRay.origin, Util.QuaternionSafeLookRotation(forward), base.gameObject, damageStat * damageCoefficient, 0f, Util.CheckRoll(critStat, base.characterBody.master));
|
|
}
|
|
base.characterBody.AddSpreadBloom(spreadBloomValue);
|
|
}
|
|
|
|
public override void OnEnter()
|
|
{
|
|
base.OnEnter();
|
|
timeBetweenShots = baseTimeBetweenShots / attackSpeedStat;
|
|
duration = (baseTimeBetweenShots * (float)tarballCountMax + cooldownDuration) / attackSpeedStat;
|
|
modelTransform = GetModelTransform();
|
|
if ((bool)base.characterBody)
|
|
{
|
|
base.characterBody.SetAimTimer(2f);
|
|
}
|
|
}
|
|
|
|
public override void OnExit()
|
|
{
|
|
base.OnExit();
|
|
}
|
|
|
|
public override void FixedUpdate()
|
|
{
|
|
base.FixedUpdate();
|
|
fireTimer -= GetDeltaTime();
|
|
if (fireTimer <= 0f)
|
|
{
|
|
if (tarballCount < tarballCountMax)
|
|
{
|
|
fireTimer += timeBetweenShots;
|
|
FireSingleTarball("BottomMuzzle");
|
|
tarballCount++;
|
|
}
|
|
else
|
|
{
|
|
fireTimer += 9999f;
|
|
PlayCrossfade("Body", "ExitTarBall", "ExitTarBall.playbackRate", (cooldownDuration - baseTimeBetweenShots) / attackSpeedStat, 0.1f);
|
|
}
|
|
}
|
|
if (base.fixedAge >= duration && base.isAuthority)
|
|
{
|
|
outer.SetNextStateToMain();
|
|
}
|
|
}
|
|
|
|
public override InterruptPriority GetMinimumInterruptPriority()
|
|
{
|
|
return InterruptPriority.Skill;
|
|
}
|
|
}
|