r2mods/ilspy_dump/ror2_csproj/EntityStates.ClayBoss/FireTarball.cs

115 lines
2.8 KiB
C#

using RoR2;
using RoR2.Projectile;
using UnityEngine;
namespace EntityStates.ClayBoss;
public class FireTarball : BaseState
{
public static GameObject effectPrefab;
public static GameObject projectilePrefab;
public static int tarballCountMax = 3;
public static float damageCoefficient;
public static float baseTimeBetweenShots = 1f;
public static float cooldownDuration = 2f;
public static float recoilAmplitude = 1f;
public static string attackSoundString;
public static float spreadBloomValue = 0.3f;
private int tarballCount;
private Ray aimRay;
private Transform modelTransform;
private float duration;
private float fireTimer;
private float timeBetweenShots;
private void FireSingleTarball(string targetMuzzle)
{
PlayCrossfade("Body", "FireTarBall", 0.1f);
Util.PlaySound(attackSoundString, base.gameObject);
aimRay = GetAimRay();
if ((bool)modelTransform)
{
ChildLocator component = modelTransform.GetComponent<ChildLocator>();
if ((bool)component)
{
Transform transform = component.FindChild(targetMuzzle);
if ((bool)transform)
{
aimRay.origin = transform.position;
}
}
}
AddRecoil(-1f * recoilAmplitude, -2f * recoilAmplitude, -1f * recoilAmplitude, 1f * recoilAmplitude);
if ((bool)effectPrefab)
{
EffectManager.SimpleMuzzleFlash(effectPrefab, base.gameObject, targetMuzzle, transmit: true);
}
if (base.isAuthority)
{
Vector3 forward = Vector3.ProjectOnPlane(aimRay.direction, Vector3.up);
ProjectileManager.instance.FireProjectile(projectilePrefab, aimRay.origin, Util.QuaternionSafeLookRotation(forward), base.gameObject, damageStat * damageCoefficient, 0f, Util.CheckRoll(critStat, base.characterBody.master));
}
base.characterBody.AddSpreadBloom(spreadBloomValue);
}
public override void OnEnter()
{
base.OnEnter();
timeBetweenShots = baseTimeBetweenShots / attackSpeedStat;
duration = (baseTimeBetweenShots * (float)tarballCountMax + cooldownDuration) / attackSpeedStat;
modelTransform = GetModelTransform();
if ((bool)base.characterBody)
{
base.characterBody.SetAimTimer(2f);
}
}
public override void OnExit()
{
base.OnExit();
}
public override void FixedUpdate()
{
base.FixedUpdate();
fireTimer -= GetDeltaTime();
if (fireTimer <= 0f)
{
if (tarballCount < tarballCountMax)
{
fireTimer += timeBetweenShots;
FireSingleTarball("BottomMuzzle");
tarballCount++;
}
else
{
fireTimer += 9999f;
PlayCrossfade("Body", "ExitTarBall", "ExitTarBall.playbackRate", (cooldownDuration - baseTimeBetweenShots) / attackSpeedStat, 0.1f);
}
}
if (base.fixedAge >= duration && base.isAuthority)
{
outer.SetNextStateToMain();
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Skill;
}
}