33 lines
1.2 KiB
C#
33 lines
1.2 KiB
C#
using UnityEngine;
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namespace EntityStates.Commando.CommandoWeapon;
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public class ReloadPistols : GenericReload
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{
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private static int ReloadPistolsStateHash = Animator.StringToHash("ReloadPistols");
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private static int ReloadPistolsParamHash = Animator.StringToHash("ReloadPistols.playbackRate");
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private static int ReloadPistolsExitStateHash = Animator.StringToHash("ReloadPistolsExit");
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public override void OnEnter()
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{
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base.OnEnter();
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PlayAnimation("Gesture, Override", ReloadPistolsStateHash, ReloadPistolsParamHash, duration);
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PlayAnimation("Gesture, Additive", ReloadPistolsStateHash, ReloadPistolsParamHash, duration);
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FindModelChild("GunMeshL")?.gameObject.SetActive(value: false);
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FindModelChild("GunMeshR")?.gameObject.SetActive(value: false);
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}
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public override void OnExit()
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{
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FindModelChild("ReloadFXL")?.gameObject.SetActive(value: false);
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FindModelChild("ReloadFXR")?.gameObject.SetActive(value: false);
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FindModelChild("GunMeshL")?.gameObject.SetActive(value: true);
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FindModelChild("GunMeshR")?.gameObject.SetActive(value: true);
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PlayAnimation("Gesture, Override", ReloadPistolsExitStateHash);
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PlayAnimation("Gesture, Additive", ReloadPistolsExitStateHash);
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base.OnExit();
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}
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}
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