65 lines
1.5 KiB
C#
65 lines
1.5 KiB
C#
using System.Collections.Generic;
|
|
using RoR2;
|
|
using UnityEngine;
|
|
|
|
namespace EntityStates.DroneWeaponsChainGun;
|
|
|
|
public class AimChainGun : BaseDroneWeaponChainGunState
|
|
{
|
|
[SerializeField]
|
|
public float minDuration;
|
|
|
|
[SerializeField]
|
|
public float maxEnemyDistanceToStartFiring;
|
|
|
|
[SerializeField]
|
|
public float searchRefreshSeconds;
|
|
|
|
private BullseyeSearch enemyFinder;
|
|
|
|
private float searchRefreshTimer;
|
|
|
|
public override void OnEnter()
|
|
{
|
|
base.OnEnter();
|
|
if (base.isAuthority)
|
|
{
|
|
enemyFinder = new BullseyeSearch();
|
|
enemyFinder.teamMaskFilter = TeamMask.allButNeutral;
|
|
enemyFinder.maxDistanceFilter = maxEnemyDistanceToStartFiring;
|
|
enemyFinder.maxAngleFilter = float.MaxValue;
|
|
enemyFinder.filterByLoS = true;
|
|
enemyFinder.sortMode = BullseyeSearch.SortMode.Angle;
|
|
if ((bool)bodyTeamComponent)
|
|
{
|
|
enemyFinder.teamMaskFilter.RemoveTeam(bodyTeamComponent.teamIndex);
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void FixedUpdate()
|
|
{
|
|
base.FixedUpdate();
|
|
if (!base.isAuthority || !(base.fixedAge > minDuration))
|
|
{
|
|
return;
|
|
}
|
|
searchRefreshTimer -= GetDeltaTime();
|
|
if (!(searchRefreshTimer < 0f))
|
|
{
|
|
return;
|
|
}
|
|
searchRefreshTimer = searchRefreshSeconds;
|
|
Ray aimRay = GetAimRay();
|
|
enemyFinder.searchOrigin = aimRay.origin;
|
|
enemyFinder.searchDirection = aimRay.direction;
|
|
enemyFinder.RefreshCandidates();
|
|
using IEnumerator<HurtBox> enumerator = enemyFinder.GetResults().GetEnumerator();
|
|
if (enumerator.MoveNext())
|
|
{
|
|
HurtBox current = enumerator.Current;
|
|
outer.SetNextState(new FireChainGun(current));
|
|
}
|
|
}
|
|
}
|