24 lines
429 B
C#
24 lines
429 B
C#
namespace EntityStates.Engi.EngiMissilePainter;
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public class Startup : BaseEngiMissilePainterState
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{
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public static float baseDuration;
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private float duration;
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public override void OnEnter()
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{
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base.OnEnter();
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duration = baseDuration / attackSpeedStat;
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.isAuthority && duration <= base.fixedAge)
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{
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outer.SetNextState(new Paint());
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}
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}
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}
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