r2mods/ilspy_dump/ror2_csproj/EntityStates.Engi.SpiderMine/Burrow.cs

40 lines
805 B
C#

namespace EntityStates.Engi.SpiderMine;
public class Burrow : BaseSpiderMineState
{
public static float baseDuration;
private float duration;
protected override bool shouldStick => true;
public override void OnEnter()
{
base.OnEnter();
duration = baseDuration;
PlayAnimation("Base", BaseSpiderMineState.IdleToArmedStateHash, BaseSpiderMineState.IdleToArmedParamHash, duration);
EmitDustEffect();
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.isAuthority)
{
EntityState entityState = null;
if (!base.projectileStickOnImpact.stuck)
{
entityState = new WaitForStick();
}
else if (duration <= base.fixedAge)
{
entityState = new WaitForTarget();
}
if (entityState != null)
{
outer.SetNextState(entityState);
}
}
}
}