98 lines
2.5 KiB
C#
98 lines
2.5 KiB
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.FalseSonBoss;
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public static class FalseSonBossStateHelper
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{
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private static int hitLimit = 2;
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private static float coolDownDuration = 2f;
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private static int hitCount = 0;
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private static float coolDownTimeStamp = -3f;
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private static float maxDistanceSquared = 225f;
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private static bool CheckPlayerOrMinionsForProximity(PlayerCharacterMasterController playerController, Vector3 playerPosition, Vector3 aimDirection, Vector3 bossPosition)
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{
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Vector3 vectorToCharacter;
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if (CharacterIsInFrontOfUs(playerPosition))
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{
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return true;
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}
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MinionOwnership.MinionGroup minionGroup = MinionOwnership.MinionGroup.FindGroup(playerController.master.netId);
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if (minionGroup == null || minionGroup.memberCount < 1)
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{
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return false;
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}
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MinionOwnership[] members = minionGroup.members;
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foreach (MinionOwnership minionOwnership in members)
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{
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if (!(minionOwnership == null))
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{
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Vector3 value = (minionOwnership.GetComponent<CharacterMaster>()?.GetBody()?.corePosition).Value;
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if (value != Vector3.zero && CharacterIsInFrontOfUs(value))
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{
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return true;
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}
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}
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}
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return false;
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bool CharacterIsInFrontOfUs(Vector3 position)
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{
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vectorToCharacter = position - bossPosition;
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if (Vector3.SqrMagnitude(vectorToCharacter) > maxDistanceSquared)
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{
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return false;
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}
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if (Vector3.Dot(vectorToCharacter.normalized, aimDirection) <= 0f)
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{
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return false;
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}
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return true;
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}
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}
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public static bool TrySwitchToMeleeSwing(ref bool stateAborted, Transform bossTransform, Vector3 aimDirection, GenericSkill previousSkill, EntityStateMachine outer)
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{
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if (bossTransform == null)
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{
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return false;
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}
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if (PlatformSystems.networkManager.serverFixedTime - coolDownTimeStamp < coolDownDuration)
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{
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return false;
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}
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stateAborted = false;
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foreach (PlayerCharacterMasterController instance in PlayerCharacterMasterController.instances)
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{
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if (!(instance == null))
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{
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CharacterBody body = instance.master.GetBody();
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if (!(body == null) && CheckPlayerOrMinionsForProximity(instance, body.corePosition, aimDirection, bossTransform.position))
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{
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stateAborted = true;
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break;
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}
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}
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}
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if (stateAborted)
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{
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outer.SetNextState(new SwatAwayPlayersWindup());
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if ((bool)previousSkill)
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{
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previousSkill.Reset();
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}
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hitCount++;
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if (hitCount >= hitLimit)
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{
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coolDownTimeStamp = PlatformSystems.networkManager.serverFixedTime;
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hitCount = 0;
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}
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}
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return stateAborted;
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}
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}
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