r2mods/ilspy_dump/ror2_csproj/EntityStates.FalseSonBoss/LunarGazeFirePlus.cs

25 lines
719 B
C#

using RoR2;
namespace EntityStates.FalseSonBoss;
public class LunarGazeFirePlus : LunarGazeFire
{
public static float plusDamageCoefficient;
public override void OnEnter()
{
LunarGazeFire.playAttackSoundString = "Play_boss_falseson_skill3plus_lunarGaze_start";
LunarGazeFire.playLoopSoundString = "Play_boss_falseson_skill3plus_lunarGaze_active_loop";
LunarGazeFire.stopLoopSoundString = "Stop_boss_falseson_skill3plus_lunarGaze_active_loop";
LunarGazeFire.isLunarGazePlusPlus = true;
LunarGazeFire.damageCoefficient += plusDamageCoefficient;
base.OnEnter();
}
public override void OnExit()
{
Util.PlaySound("Play_boss_falseson_skill3plus_lunarGaze_end", base.gameObject);
base.OnExit();
}
}