54 lines
1.1 KiB
C#
54 lines
1.1 KiB
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.HermitCrab;
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public class BurrowIn : BaseState
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{
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public static GameObject burrowPrefab;
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public static float baseDuration;
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public static string burrowInSoundString;
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private float stopwatch;
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private float duration;
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private Transform modelTransform;
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private ChildLocator childLocator;
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public override void OnEnter()
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{
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base.OnEnter();
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duration = baseDuration / attackSpeedStat;
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PlayCrossfade("Body", "BurrowIn", "BurrowIn.playbackRate", duration, 0.1f);
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modelTransform = GetModelTransform();
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childLocator = modelTransform.GetComponent<ChildLocator>();
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Util.PlaySound(burrowInSoundString, base.gameObject);
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EffectManager.SimpleMuzzleFlash(burrowPrefab, base.gameObject, "BurrowCenter", transmit: false);
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}
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public override void OnExit()
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{
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base.OnExit();
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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stopwatch += GetDeltaTime();
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if (stopwatch >= duration && base.isAuthority)
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{
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Burrowed nextState = new Burrowed();
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outer.SetNextState(nextState);
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Skill;
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}
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}
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