58 lines
1.5 KiB
C#
58 lines
1.5 KiB
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.LaserTurbine;
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public class ChargeMainBeamState : LaserTurbineBaseState
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{
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public static float baseDuration;
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public static GameObject beamIndicatorPrefab;
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private GameObject beamIndicatorInstance;
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private ChildLocator beamIndicatorChildLocator;
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private Transform beamIndicatorEndTransform;
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protected override bool shouldFollow => false;
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public override void OnEnter()
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{
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base.OnEnter();
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beamIndicatorInstance = Object.Instantiate(beamIndicatorPrefab, GetMuzzleTransform(), worldPositionStays: false);
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beamIndicatorChildLocator = beamIndicatorInstance.GetComponent<ChildLocator>();
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if ((bool)beamIndicatorChildLocator)
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{
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beamIndicatorEndTransform = beamIndicatorChildLocator.FindChild("End");
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}
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}
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public override void OnExit()
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{
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EntityState.Destroy(beamIndicatorInstance);
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base.OnExit();
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}
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public override void Update()
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{
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base.Update();
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if (base.isAuthority && base.fixedAge >= baseDuration)
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{
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outer.SetNextState(new FireMainBeamState());
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}
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if ((bool)beamIndicatorInstance && (bool)beamIndicatorEndTransform)
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{
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float num = 1000f;
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Ray aimRay = GetAimRay();
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_ = beamIndicatorInstance.transform.parent.position;
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Vector3 point = aimRay.GetPoint(num);
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if (Util.CharacterRaycast(base.ownerBody.gameObject, aimRay, out var hitInfo, num, (int)LayerIndex.entityPrecise.mask | (int)LayerIndex.world.mask, QueryTriggerInteraction.UseGlobal))
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{
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point = hitInfo.point;
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}
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beamIndicatorEndTransform.transform.position = point;
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}
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}
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}
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