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namespace EntityStates.LaserTurbine;
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public class ReadyState : LaserTurbineBaseState
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{
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public static float baseDuration;
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.isAuthority && base.fixedAge >= baseDuration)
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{
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outer.SetNextState(new AimState());
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}
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}
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}
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