42 lines
814 B
C#
42 lines
814 B
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.MinorConstruct;
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public class BaseHideState : BaseState
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{
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[SerializeField]
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public string enterSoundString;
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[SerializeField]
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public string animationLayerName;
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[SerializeField]
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public string animationStateName;
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[SerializeField]
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public string childToEnable;
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public override void OnEnter()
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{
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base.OnEnter();
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PlayAnimation(animationLayerName, animationStateName);
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Util.PlaySound(enterSoundString, base.gameObject);
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Transform transform = FindModelChild(childToEnable);
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if ((bool)transform)
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{
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transform.gameObject.SetActive(value: true);
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}
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}
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public override void OnExit()
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{
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Transform transform = FindModelChild(childToEnable);
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if ((bool)transform)
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{
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transform.gameObject.SetActive(value: false);
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}
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base.OnExit();
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}
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}
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