30 lines
590 B
C#
30 lines
590 B
C#
using RoR2;
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namespace EntityStates.ShrineRebirth;
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public class ShrineRebirthEntityStates : EntityState
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{
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protected ShrineRebirthController _shrineController;
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protected PickupPickerController _pickupPickerController;
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protected PurchaseInteraction _pi;
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protected NetworkUIPromptController _netUIPromptController;
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public override void OnEnter()
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{
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base.OnEnter();
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_shrineController = base.gameObject.GetComponent<ShrineRebirthController>();
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if (_shrineController.isForTesting)
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{
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outer.SetNextStateToMain();
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}
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}
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public override void OnExit()
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{
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base.OnExit();
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}
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}
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