82 lines
1.7 KiB
C#
82 lines
1.7 KiB
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.SurvivorPod;
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public class Descent : SurvivorPodBaseState
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{
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public static float failsafeTimer = 30f;
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private ShakeEmitter shakeEmitter;
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private static int InitialSpawnStateHash = Animator.StringToHash("InitialSpawn");
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public override void OnEnter()
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{
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base.OnEnter();
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PlayAnimation("Base", InitialSpawnStateHash);
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Transform modelTransform = GetModelTransform();
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if (!modelTransform)
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{
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return;
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}
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ChildLocator component = modelTransform.GetComponent<ChildLocator>();
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if ((bool)component)
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{
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Transform transform = component.FindChild("Travel");
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if ((bool)transform)
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{
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shakeEmitter = transform.gameObject.AddComponent<ShakeEmitter>();
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shakeEmitter.wave = new Wave
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{
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amplitude = 1f,
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frequency = 180f,
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cycleOffset = 0f
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};
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shakeEmitter.duration = 10000f;
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shakeEmitter.radius = 400f;
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shakeEmitter.amplitudeTimeDecay = false;
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}
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.isAuthority)
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{
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AuthorityFixedUpdate();
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}
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}
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protected void AuthorityFixedUpdate()
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{
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if (base.fixedAge > failsafeTimer)
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{
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Debug.LogError($"Descent timeout {failsafeTimer}...");
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TransitionIntoNextState();
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return;
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}
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Animator modelAnimator = GetModelAnimator();
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if ((bool)modelAnimator)
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{
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int layerIndex = modelAnimator.GetLayerIndex("Base");
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if (layerIndex != -1 && modelAnimator.GetCurrentAnimatorStateInfo(layerIndex).IsName("Idle"))
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{
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TransitionIntoNextState();
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}
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}
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}
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protected virtual void TransitionIntoNextState()
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{
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outer.SetNextState(new Landed());
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}
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public override void OnExit()
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{
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EntityState.Destroy(shakeEmitter);
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base.OnExit();
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}
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}
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