41 lines
994 B
C#
41 lines
994 B
C#
using RoR2;
|
|
using UnityEngine;
|
|
|
|
namespace EntityStates.SurvivorPod;
|
|
|
|
public class PreRelease : SurvivorPodBaseState
|
|
{
|
|
private static int IdleToReleaseStateHash = Animator.StringToHash("IdleToRelease");
|
|
|
|
public override void OnEnter()
|
|
{
|
|
base.OnEnter();
|
|
PlayAnimation("Base", IdleToReleaseStateHash);
|
|
Util.PlaySound("Play_UI_podBlastDoorOpen", base.gameObject);
|
|
Transform modelTransform = GetModelTransform();
|
|
if ((bool)modelTransform)
|
|
{
|
|
modelTransform.GetComponent<ChildLocator>().FindChild("InitialExhaustFX").gameObject.SetActive(value: true);
|
|
}
|
|
}
|
|
|
|
public override void OnExit()
|
|
{
|
|
base.OnExit();
|
|
}
|
|
|
|
public override void FixedUpdate()
|
|
{
|
|
base.FixedUpdate();
|
|
Animator modelAnimator = GetModelAnimator();
|
|
if ((bool)modelAnimator)
|
|
{
|
|
int layerIndex = modelAnimator.GetLayerIndex("Base");
|
|
if (layerIndex != -1 && modelAnimator.GetCurrentAnimatorStateInfo(layerIndex).IsName("IdleToReleaseFinished"))
|
|
{
|
|
outer.SetNextState(new Release());
|
|
}
|
|
}
|
|
}
|
|
}
|