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using UnityEngine;
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namespace EntityStates.SurvivorPod;
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public class ReleaseFinished : SurvivorPodBaseState
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{
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private static int ReleaseStateHash = Animator.StringToHash("Release");
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public override void OnEnter()
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{
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base.OnEnter();
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PlayAnimation("Base", ReleaseStateHash);
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}
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}
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