31 lines
672 B
C#
31 lines
672 B
C#
using RoR2.Skills;
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using UnityEngine;
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namespace EntityStates.Toolbot;
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public abstract class BaseToolbotPrimarySkillState : BaseSkillState, IToolbotPrimarySkillState, ISkillState
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{
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public Transform muzzleTransform { get; set; }
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public virtual string baseMuzzleName => "Muzzle";
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public bool isInDualWield { get; set; }
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public int currentHand { get; set; }
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public string muzzleName { get; set; }
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public SkillDef skillDef { get; set; }
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public override void OnEnter()
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{
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base.OnEnter();
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BaseToolbotPrimarySkillStateMethods.OnEnter(this, base.gameObject, base.skillLocator, GetModelChildLocator());
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}
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public override void OnExit()
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{
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base.OnExit();
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}
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}
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