177 lines
4.1 KiB
C#
177 lines
4.1 KiB
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.Toolbot;
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public class ChargeSpear : BaseToolbotPrimarySkillState
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{
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public static float baseMinChargeDuration;
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public static float baseChargeDuration;
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public static float perfectChargeWindow;
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public static GameObject chargeupVfxPrefab;
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public static GameObject holdChargeVfxPrefab;
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private float minChargeDuration;
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private float chargeDuration;
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private bool released;
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private GameObject chargeupVfxGameObject;
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private GameObject holdChargeVfxGameObject;
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private EffectManagerHelper _emh_chargeupVfx;
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private EffectManagerHelper _emh_holdChargeVfx;
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private static int ChargeSpearStateHash = Animator.StringToHash("ChargeSpear");
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private static int ChargeSpearParamHash = Animator.StringToHash("ChargeSpear.playbackRate");
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public override void Reset()
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{
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base.Reset();
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minChargeDuration = 0f;
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chargeDuration = 0f;
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released = false;
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chargeupVfxGameObject = null;
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holdChargeVfxGameObject = null;
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_emh_chargeupVfx = null;
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_emh_holdChargeVfx = null;
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released = false;
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}
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public override void OnEnter()
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{
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base.OnEnter();
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minChargeDuration = baseMinChargeDuration / attackSpeedStat;
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chargeDuration = baseChargeDuration / attackSpeedStat;
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if (!base.isInDualWield)
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{
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PlayAnimation("Gesture, Additive", ChargeSpearStateHash, ChargeSpearParamHash, chargeDuration);
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}
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if ((bool)base.muzzleTransform)
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{
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if (!EffectManager.ShouldUsePooledEffect(chargeupVfxPrefab))
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{
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chargeupVfxGameObject = Object.Instantiate(chargeupVfxPrefab, base.muzzleTransform);
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}
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else
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{
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_emh_chargeupVfx = EffectManager.GetAndActivatePooledEffect(chargeupVfxPrefab, base.muzzleTransform, inResetLocal: true);
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chargeupVfxGameObject = _emh_chargeupVfx.gameObject;
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}
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chargeupVfxGameObject.GetComponent<ScaleParticleSystemDuration>().newDuration = chargeDuration;
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}
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}
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protected void KillChargeEffect()
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{
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if (!chargeupVfxGameObject)
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{
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return;
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}
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if (!EffectManager.UsePools)
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{
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EntityState.Destroy(chargeupVfxGameObject);
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}
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else
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{
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if (_emh_chargeupVfx != null && _emh_chargeupVfx.OwningPool != null)
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{
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_emh_chargeupVfx.OwningPool.ReturnObject(_emh_chargeupVfx);
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}
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else
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{
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EntityState.Destroy(chargeupVfxGameObject);
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}
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_emh_chargeupVfx = null;
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}
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chargeupVfxGameObject = null;
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}
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public override void OnExit()
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{
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KillChargeEffect();
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if ((bool)holdChargeVfxGameObject)
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{
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if (!EffectManager.UsePools)
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{
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EntityState.Destroy(holdChargeVfxGameObject);
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}
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else
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{
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if (_emh_holdChargeVfx != null && _emh_holdChargeVfx.OwningPool != null)
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{
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_emh_holdChargeVfx.OwningPool.ReturnObject(_emh_holdChargeVfx);
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}
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else
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{
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EntityState.Destroy(holdChargeVfxGameObject);
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}
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_emh_holdChargeVfx = null;
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}
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holdChargeVfxGameObject = null;
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}
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base.OnExit();
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}
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public override void Update()
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{
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base.Update();
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base.characterBody.SetSpreadBloom(base.age / chargeDuration);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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float num = base.fixedAge - chargeDuration;
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if (num >= 0f)
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{
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_ = perfectChargeWindow;
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}
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float charge = Mathf.Clamp01(base.fixedAge / chargeDuration);
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if (base.fixedAge >= chargeDuration)
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{
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KillChargeEffect();
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if (!holdChargeVfxGameObject && (bool)base.muzzleTransform)
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{
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if (!EffectManager.ShouldUsePooledEffect(holdChargeVfxPrefab))
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{
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holdChargeVfxGameObject = Object.Instantiate(holdChargeVfxPrefab, base.muzzleTransform);
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}
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else
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{
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_emh_holdChargeVfx = EffectManager.GetAndActivatePooledEffect(holdChargeVfxPrefab, base.muzzleTransform, inResetLocal: true);
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holdChargeVfxGameObject = _emh_holdChargeVfx.gameObject;
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}
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}
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}
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if (base.isAuthority)
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{
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if (!released && !IsKeyDownAuthority())
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{
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released = true;
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}
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if (released && base.fixedAge >= minChargeDuration)
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{
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outer.SetNextState(new FireSpear
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{
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charge = charge,
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activatorSkillSlot = base.activatorSkillSlot
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});
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}
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Skill;
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}
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}
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