37 lines
721 B
C#
37 lines
721 B
C#
using RoR2;
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using RoR2.Skills;
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using UnityEngine;
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namespace EntityStates.VoidRaidCrab;
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public class SpinBeamExit : BaseSpinBeamAttackState
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{
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[SerializeField]
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public SkillDef skillDefToReplaceAtStocksEmpty;
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[SerializeField]
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public SkillDef nextSkillDef;
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public override void OnEnter()
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{
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base.OnEnter();
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if ((bool)nextSkillDef)
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{
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GenericSkill genericSkill = base.skillLocator.FindSkillByDef(skillDefToReplaceAtStocksEmpty);
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if ((bool)genericSkill && genericSkill.stock == 0)
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{
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genericSkill.SetBaseSkill(nextSkillDef);
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}
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= base.duration && base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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}
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