r2mods/ilspy_dump/ror2_csproj/EntityStates/BaseSkillState.cs

27 lines
567 B
C#

using RoR2;
using UnityEngine.Networking;
namespace EntityStates;
public class BaseSkillState : BaseState, ISkillState
{
public GenericSkill activatorSkillSlot { get; set; }
public override void OnSerialize(NetworkWriter writer)
{
base.OnSerialize(writer);
this.Serialize(base.skillLocator, writer);
}
public override void OnDeserialize(NetworkReader reader)
{
base.OnDeserialize(reader);
this.Deserialize(base.skillLocator, reader);
}
public bool IsKeyDownAuthority()
{
return this.IsKeyDownAuthority(base.skillLocator, base.inputBank);
}
}