102 lines
3.3 KiB
C#
102 lines
3.3 KiB
C#
using System;
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using System.Collections.Generic;
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using RoR2.EntitlementManagement;
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using RoR2.ExpansionManagement;
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using RoR2.Projectile;
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using RoR2.Skills;
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using UnityEngine.Networking;
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namespace RoR2.ContentManagement;
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public static class AddressablesLabels
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{
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public static readonly string characterBody = "CharacterBody";
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public static readonly string characterMaster = "CharacterMaster";
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public static readonly string projectile = "Projectile";
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public static readonly string gameMode = "GameMode";
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public static readonly string networkedObject = "NetworkedObject";
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public static readonly string effect = "Effect";
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public static readonly string skillFamily = "SkillFamily";
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public static readonly string skillDef = "SkillDef";
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public static readonly string unlockableDef = "UnlockableDef";
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public static readonly string surfaceDef = "SurfaceDef";
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public static readonly string sceneDef = "SceneDef";
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public static readonly string networkSoundEventDef = "NetworkSoundEventDef";
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public static readonly string musicTrackDef = "MusicTrackDef";
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public static readonly string gameEndingDef = "GameEndingDef";
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public static readonly string itemDef = "ItemDef";
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public static readonly string itemTierDef = "ItemTierDef";
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public static readonly string equipmentDef = "EquipmentDef";
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public static readonly string buffDef = "BuffDef";
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public static readonly string eliteDef = "EliteDef";
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public static readonly string survivorDef = "SurvivorDef";
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public static readonly string artifactDef = "ArtifactDef";
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public static readonly string entityStateConfiguration = "EntityStateConfiguration";
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public static readonly string expansionDef = "ExpansionDef";
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public static readonly string entitlementDef = "EntitlementDef";
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public static readonly string itemRelationshipType = "ItemRelationshipType";
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public static readonly string itemRelationshipProvider = "ItemRelationshipProvider";
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public static readonly string miscPickupDef = "MiscPickupDef";
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public static readonly IReadOnlyDictionary<Type, string> componentTypeLabels = new Dictionary<Type, string>
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{
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[typeof(CharacterBody)] = characterBody,
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[typeof(CharacterMaster)] = characterMaster,
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[typeof(ProjectileController)] = projectile,
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[typeof(Run)] = gameMode,
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[typeof(NetworkIdentity)] = networkedObject,
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[typeof(EffectComponent)] = effect
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};
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public static readonly IReadOnlyDictionary<Type, string> assetTypeLabels = new Dictionary<Type, string>
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{
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[typeof(SkillFamily)] = skillFamily,
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[typeof(SkillDef)] = skillDef,
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[typeof(UnlockableDef)] = unlockableDef,
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[typeof(SurfaceDef)] = surfaceDef,
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[typeof(SceneDef)] = sceneDef,
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[typeof(NetworkSoundEventDef)] = networkSoundEventDef,
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[typeof(MusicTrackDef)] = musicTrackDef,
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[typeof(GameEndingDef)] = gameEndingDef,
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[typeof(ItemDef)] = itemDef,
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[typeof(ItemTierDef)] = itemTierDef,
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[typeof(EquipmentDef)] = equipmentDef,
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[typeof(BuffDef)] = buffDef,
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[typeof(EliteDef)] = eliteDef,
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[typeof(SurvivorDef)] = survivorDef,
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[typeof(ArtifactDef)] = artifactDef,
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[typeof(EntityStateConfiguration)] = entityStateConfiguration,
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[typeof(ExpansionDef)] = expansionDef,
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[typeof(EntitlementDef)] = entitlementDef,
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[typeof(ItemRelationshipProvider)] = itemRelationshipProvider,
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[typeof(ItemRelationshipType)] = itemRelationshipType,
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[typeof(MiscPickupDef)] = miscPickupDef
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};
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}
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