49 lines
1.2 KiB
C#
49 lines
1.2 KiB
C#
using UnityEngine;
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namespace RoR2.Navigation;
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[RequireComponent(typeof(MapNode))]
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public class MapNodeLink : MonoBehaviour
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{
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public MapNode other;
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public float minJumpHeight;
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[Tooltip("The gate name associated with this link. If the named gate is closed, this link will not be used in pathfinding.")]
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public string gateName = "";
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public GameObject[] objectsToEnableDuringTest;
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public GameObject[] objectsToDisableDuringTest;
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private void OnValidate()
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{
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if (other == this)
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{
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Debug.LogWarning("Map node link cannot link a node to itself.");
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other = null;
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}
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if ((bool)other && other.GetComponentInParent<MapNodeGroup>() != GetComponentInParent<MapNodeGroup>())
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{
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Debug.LogWarning("Map node link cannot link to a node in a separate node group.");
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other = null;
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}
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}
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private void OnDrawGizmos()
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{
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if ((bool)other)
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{
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Vector3 position = base.transform.position;
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Vector3 position2 = other.transform.position;
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Vector3 vector = (position + position2) * 0.5f;
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Color yellow = Color.yellow;
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yellow.a = 0.5f;
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Gizmos.color = Color.yellow;
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Gizmos.DrawLine(position, vector);
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Gizmos.color = yellow;
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Gizmos.DrawLine(vector, position2);
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}
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}
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}
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