46 lines
1017 B
C#
46 lines
1017 B
C#
using UnityEngine;
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namespace RoR2.Projectile;
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[RequireComponent(typeof(ProjectileController))]
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public class ProjectileImpaleOnEnemy : MonoBehaviour, IProjectileImpactBehavior
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{
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private bool alive = true;
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public GameObject impalePrefab;
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private Rigidbody rigidbody;
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private void Awake()
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{
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rigidbody = GetComponent<Rigidbody>();
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}
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public void OnProjectileImpact(ProjectileImpactInfo impactInfo)
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{
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if (!alive)
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{
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return;
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}
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Collider collider = impactInfo.collider;
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if (!collider)
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{
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return;
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}
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HurtBox component = collider.GetComponent<HurtBox>();
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if ((bool)component)
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{
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_ = base.transform.position;
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Vector3 estimatedPointOfImpact = impactInfo.estimatedPointOfImpact;
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_ = Quaternion.identity;
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if ((bool)rigidbody)
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{
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Util.QuaternionSafeLookRotation(rigidbody.velocity);
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}
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GameObject obj = Object.Instantiate(impalePrefab, component.transform);
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obj.transform.position = estimatedPointOfImpact;
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obj.transform.rotation = base.transform.rotation;
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}
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}
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}
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