229 lines
6.0 KiB
C#
229 lines
6.0 KiB
C#
using System.Collections;
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using Generics.Dynamics;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace RoR2;
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public class AnimationEvents : MonoBehaviour
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{
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public GameObject soundCenter;
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private GameObject bodyObject;
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private CharacterModel characterModel;
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private ChildLocator childLocator;
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private EntityLocator entityLocator;
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private Renderer meshRenderer;
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private ModelLocator modelLocator;
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private float printHeight;
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private float printTime;
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private void Start()
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{
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childLocator = GetComponent<ChildLocator>();
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entityLocator = GetComponent<EntityLocator>();
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meshRenderer = GetComponentInChildren<Renderer>();
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characterModel = GetComponent<CharacterModel>();
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if ((bool)characterModel && (bool)characterModel.body)
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{
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bodyObject = characterModel.body.gameObject;
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modelLocator = bodyObject.GetComponent<ModelLocator>();
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}
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}
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public void UpdateIKState(AnimationEvent animationEvent)
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{
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childLocator.FindChild(animationEvent.stringParameter).GetComponent<IIKTargetBehavior>()?.UpdateIKState(animationEvent.intParameter);
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}
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public void PlaySound(string soundString)
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{
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Util.PlaySound(soundString, soundCenter ? soundCenter : bodyObject);
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}
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public void NormalizeToFloor()
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{
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if ((bool)modelLocator)
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{
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modelLocator.normalizeToFloor = true;
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}
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}
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public void SetIK(AnimationEvent animationEvent)
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{
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if ((bool)modelLocator && (bool)modelLocator.modelTransform)
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{
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bool flag = ((animationEvent.intParameter != 0) ? true : false);
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InverseKinematics component = modelLocator.modelTransform.GetComponent<InverseKinematics>();
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StriderLegController component2 = modelLocator.modelTransform.GetComponent<StriderLegController>();
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if ((bool)component)
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{
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component.enabled = flag;
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}
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if ((bool)component2)
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{
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component2.enabled = flag;
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}
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}
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}
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public void RefreshAllIK()
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{
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IKTargetPassive[] componentsInChildren = GetComponentsInChildren<IKTargetPassive>();
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foreach (IKTargetPassive obj in componentsInChildren)
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{
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obj.UpdateIKTargetPosition();
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obj.UpdateYOffset();
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}
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}
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public void CreateEffect(AnimationEvent animationEvent)
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{
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Transform transform = base.transform;
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int num = -1;
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if (!string.IsNullOrEmpty(animationEvent.stringParameter))
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{
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num = childLocator.FindChildIndex(animationEvent.stringParameter);
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if (num != -1)
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{
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transform = childLocator.FindChild(num);
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}
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}
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bool transmit = animationEvent.intParameter != 0;
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EffectData effectData = new EffectData();
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effectData.origin = transform.position;
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effectData.SetChildLocatorTransformReference(bodyObject, num);
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EffectManager.SpawnEffect((GameObject)animationEvent.objectReferenceParameter, effectData, transmit);
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}
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public void CreatePrefab(AnimationEvent animationEvent)
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{
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GameObject gameObject = (GameObject)animationEvent.objectReferenceParameter;
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bool flag = EffectManager.ShouldUsePooledEffect(gameObject);
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string stringParameter = animationEvent.stringParameter;
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Transform transform = base.transform;
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int intParameter = animationEvent.intParameter;
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if ((bool)childLocator)
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{
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Transform transform2 = childLocator.FindChild(stringParameter);
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if ((bool)transform2)
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{
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if (intParameter == 0)
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{
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if (!flag)
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{
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Object.Instantiate(gameObject, transform2.position, Quaternion.identity);
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}
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else
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{
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EffectManager.GetAndActivatePooledEffect(gameObject, transform2.position, Quaternion.identity);
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}
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}
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else if (!flag)
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{
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Object.Instantiate(gameObject, transform2.position, transform2.rotation).transform.parent = transform2;
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}
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else
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{
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EffectManager.GetAndActivatePooledEffect(gameObject, transform2.position, transform2.rotation, transform2);
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}
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}
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else if ((bool)gameObject)
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{
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if (!flag)
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{
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Object.Instantiate(gameObject, transform.position, transform.rotation);
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}
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else
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{
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EffectManager.GetAndActivatePooledEffect(gameObject, transform.position, transform.rotation);
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}
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}
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}
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else if ((bool)gameObject)
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{
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if (!flag)
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{
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Object.Instantiate(gameObject, transform.position, transform.rotation);
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}
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else
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{
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EffectManager.GetAndActivatePooledEffect(gameObject, transform.position, transform.rotation);
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}
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}
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}
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public void ItemDrop()
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{
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if (NetworkServer.active && (bool)entityLocator)
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{
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IChestBehavior component = entityLocator.entity.GetComponent<IChestBehavior>();
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if ((bool)(Component)component)
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{
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component.ItemDrop();
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}
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}
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}
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public void BeginPrint(AnimationEvent animationEvent)
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{
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if ((bool)meshRenderer)
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{
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Material material = (Material)animationEvent.objectReferenceParameter;
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float floatParameter = animationEvent.floatParameter;
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float maxPrintHeight = animationEvent.intParameter;
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meshRenderer.material = material;
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printTime = 0f;
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MaterialPropertyBlock printPropertyBlock = new MaterialPropertyBlock();
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StartCoroutine(startPrint(floatParameter, maxPrintHeight, printPropertyBlock));
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}
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}
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private IEnumerator startPrint(float maxPrintTime, float maxPrintHeight, MaterialPropertyBlock printPropertyBlock)
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{
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if ((bool)meshRenderer)
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{
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while (printHeight < maxPrintHeight)
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{
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printTime += Time.deltaTime;
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printHeight = printTime / maxPrintTime * maxPrintHeight;
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meshRenderer.GetPropertyBlock(printPropertyBlock);
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printPropertyBlock.Clear();
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printPropertyBlock.SetFloat("_SliceHeight", printHeight);
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meshRenderer.SetPropertyBlock(printPropertyBlock);
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yield return new WaitForEndOfFrame();
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}
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}
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}
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public void SetChildEnable(AnimationEvent animationEvent)
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{
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string stringParameter = animationEvent.stringParameter;
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bool active = animationEvent.intParameter > 0;
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if ((bool)childLocator)
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{
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Transform transform = childLocator.FindChild(stringParameter);
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if ((bool)transform)
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{
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transform.gameObject.SetActive(active);
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}
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}
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}
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public void SwapMaterial(AnimationEvent animationEvent)
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{
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Material material = (Material)animationEvent.objectReferenceParameter;
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if ((bool)meshRenderer)
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{
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meshRenderer.material = material;
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}
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}
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}
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