159 lines
2.8 KiB
C#
159 lines
2.8 KiB
C#
using System.Runtime.InteropServices;
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using EntityStates.AurelioniteHeart;
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using RoR2.Networking;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace RoR2;
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public sealed class AurelioniteHeartController : NetworkBehaviour, IInteractable, IDisplayNameProvider
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{
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public string displayNameToken = "AURELIONITE_HEART_NAME";
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public string contextToken;
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public uint expReward;
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[SerializeField]
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private EntityStateMachine entityStateMachine;
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public Animator heartAnimator;
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[SyncVar]
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[HideInInspector]
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public bool activated;
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public GameObject rebirthShrine;
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public bool shouldProximityHighlight = true;
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public bool Networkactivated
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{
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get
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{
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return activated;
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}
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[param: In]
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set
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{
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SetSyncVar(value, ref activated, 1u);
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}
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}
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private void Start()
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{
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if ((bool)Run.instance)
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{
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expReward = (uint)((float)expReward * Run.instance.difficultyCoefficient);
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}
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}
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public void OnInteractionBegin(Interactor activator)
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{
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if (!activated)
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{
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Networkactivated = true;
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if ((bool)entityStateMachine)
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{
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entityStateMachine.SetNextState(new AurelioniteHeartActivationState());
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}
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ExperienceManager.instance.AwardExperience(base.transform.position, activator.GetComponent<CharacterBody>(), expReward);
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}
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}
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public string GetContextString(Interactor activator)
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{
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return Language.GetString(contextToken);
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}
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public override int GetNetworkChannel()
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{
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return QosChannelIndex.defaultReliable.intVal;
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}
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public Interactability GetInteractability(Interactor activator)
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{
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if (activated)
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{
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return Interactability.Disabled;
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}
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return Interactability.Available;
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}
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public string GetDisplayName()
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{
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return Language.GetString(displayNameToken);
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}
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public bool ShouldIgnoreSpherecastForInteractibility(Interactor activator)
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{
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return false;
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}
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public void OnEnable()
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{
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InstanceTracker.Add(this);
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}
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public void OnDisable()
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{
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InstanceTracker.Remove(this);
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}
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public bool ShouldShowOnScanner()
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{
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return !activated;
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}
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public bool ShouldProximityHighlight()
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{
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return shouldProximityHighlight;
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}
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private void UNetVersion()
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{
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}
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public override bool OnSerialize(NetworkWriter writer, bool forceAll)
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{
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if (forceAll)
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{
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writer.Write(activated);
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return true;
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}
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bool flag = false;
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if ((base.syncVarDirtyBits & (true ? 1u : 0u)) != 0)
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{
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if (!flag)
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{
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writer.WritePackedUInt32(base.syncVarDirtyBits);
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flag = true;
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}
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writer.Write(activated);
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}
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if (!flag)
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{
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writer.WritePackedUInt32(base.syncVarDirtyBits);
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}
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return flag;
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}
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public override void OnDeserialize(NetworkReader reader, bool initialState)
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{
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if (initialState)
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{
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activated = reader.ReadBoolean();
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return;
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}
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int num = (int)reader.ReadPackedUInt32();
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if (((uint)num & (true ? 1u : 0u)) != 0)
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{
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activated = reader.ReadBoolean();
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}
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}
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public override void PreStartClient()
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{
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}
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}
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