297 lines
8.0 KiB
C#
297 lines
8.0 KiB
C#
using System;
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using System.Collections.Generic;
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using HG;
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using UnityEngine;
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namespace RoR2;
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public static class BackstabManager
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{
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private class BackstabVisualizer
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{
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private class IndicatorInfo
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{
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public GameObject gameObject;
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public Transform transform;
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public ParticleSystem particleSystem;
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public ParticleSystemRenderer renderer;
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public float lastDisplayTime;
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}
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private CameraRigController camera;
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public CharacterBody targetBody;
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private readonly Dictionary<CharacterBody, IndicatorInfo> bodyToIndicator = new Dictionary<CharacterBody, IndicatorInfo>();
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private static readonly Dictionary<CharacterBody, IndicatorInfo> buffer = new Dictionary<CharacterBody, IndicatorInfo>();
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private readonly Stack<IndicatorInfo> indicatorPool = new Stack<IndicatorInfo>();
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private static GameObject indicatorPrefab;
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public void Install(CameraRigController newCamera)
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{
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camera = newCamera;
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RoR2Application.onLateUpdate += UpdateIndicators;
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}
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public void Uninstall()
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{
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RoR2Application.onLateUpdate -= UpdateIndicators;
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camera = null;
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foreach (KeyValuePair<CharacterBody, IndicatorInfo> item in bodyToIndicator)
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{
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UnityEngine.Object.Destroy(item.Value.gameObject);
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}
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bodyToIndicator.Clear();
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foreach (IndicatorInfo item2 in indicatorPool)
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{
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UnityEngine.Object.Destroy(item2.gameObject);
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}
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indicatorPool.Clear();
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}
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[InitDuringStartup]
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private static void OnLoad()
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{
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LegacyResourcesAPI.LoadAsyncCallback("Prefabs/VFX/BackstabIndicator", delegate(GameObject operationResult)
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{
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indicatorPrefab = operationResult;
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});
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}
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private void UpdateIndicators()
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{
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Vector3 corePosition = targetBody.corePosition;
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TeamIndex teamIndex = targetBody.teamComponent.teamIndex;
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buffer.Clear();
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float unscaledTime = Time.unscaledTime;
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foreach (CharacterBody readOnlyInstances in CharacterBody.readOnlyInstancesList)
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{
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bool num = TeamManager.IsTeamEnemy(teamIndex, readOnlyInstances.teamComponent.teamIndex);
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bool flag = false;
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if (num)
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{
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flag = IsBackstab(readOnlyInstances.corePosition - corePosition, readOnlyInstances);
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}
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if (num && flag)
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{
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IndicatorInfo value = null;
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if (!bodyToIndicator.TryGetValue(readOnlyInstances, out value))
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{
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value = AddIndicator(readOnlyInstances);
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}
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value.lastDisplayTime = unscaledTime;
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}
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}
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List<CharacterBody> list = CollectionPool<CharacterBody, List<CharacterBody>>.RentCollection();
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foreach (KeyValuePair<CharacterBody, IndicatorInfo> item in bodyToIndicator)
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{
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if (item.Value.lastDisplayTime != unscaledTime)
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{
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list.Add(item.Key);
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}
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}
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foreach (CharacterBody item2 in list)
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{
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RemoveIndicator(item2);
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}
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list = CollectionPool<CharacterBody, List<CharacterBody>>.ReturnCollection(list);
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}
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private IndicatorInfo AddIndicator(CharacterBody victimBody)
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{
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IndicatorInfo indicatorInfo = null;
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if (indicatorPool.Count > 0)
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{
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indicatorInfo = indicatorPool.Pop();
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}
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else
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{
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indicatorInfo = new IndicatorInfo();
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indicatorInfo.gameObject = UnityEngine.Object.Instantiate(indicatorPrefab);
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indicatorInfo.transform = indicatorInfo.gameObject.transform;
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indicatorInfo.particleSystem = indicatorInfo.gameObject.GetComponent<ParticleSystem>();
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indicatorInfo.renderer = indicatorInfo.gameObject.GetComponent<ParticleSystemRenderer>();
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indicatorInfo.renderer.enabled = false;
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}
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indicatorInfo.gameObject.SetActive(value: true);
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indicatorInfo.particleSystem.Play();
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bodyToIndicator[victimBody] = indicatorInfo;
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return indicatorInfo;
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}
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private void RemoveIndicator(CharacterBody victimBody)
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{
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IndicatorInfo indicatorInfo = bodyToIndicator[victimBody];
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if ((bool)indicatorInfo.gameObject)
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{
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indicatorInfo.particleSystem.Stop();
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indicatorInfo.gameObject.SetActive(value: false);
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}
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bodyToIndicator.Remove(victimBody);
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indicatorPool.Push(indicatorInfo);
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}
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public void OnPreCull()
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{
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foreach (KeyValuePair<CharacterBody, IndicatorInfo> item in bodyToIndicator)
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{
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CharacterBody key = item.Key;
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Transform transform = item.Value.transform;
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if ((bool)key)
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{
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Vector3? bodyForward = GetBodyForward(key);
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if (bodyForward.HasValue)
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{
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transform.forward = -bodyForward.Value;
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}
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transform.position = key.corePosition - transform.forward * key.radius;
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item.Value.renderer.enabled = true;
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}
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}
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}
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public void OnPostRender()
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{
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foreach (KeyValuePair<CharacterBody, IndicatorInfo> item in bodyToIndicator)
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{
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item.Value.renderer.enabled = false;
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}
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}
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private void Update()
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{
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UpdateIndicators();
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}
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}
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public static GameObject backstabImpactEffectPrefab = null;
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private static readonly bool enableVisualizerSystem = false;
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private static readonly float showBackstabThreshold = Mathf.Cos(MathF.PI / 4f);
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private static readonly Dictionary<CameraRigController, BackstabVisualizer> camToVisualizer = new Dictionary<CameraRigController, BackstabVisualizer>();
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public static bool IsBackstab(Vector3 attackerCorePositionToHitPosition, CharacterBody victimBody)
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{
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if (!victimBody.canReceiveBackstab)
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{
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return false;
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}
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Vector3? bodyForward = GetBodyForward(victimBody);
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if (bodyForward.HasValue)
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{
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return Vector3.Dot(attackerCorePositionToHitPosition, bodyForward.Value) > 0f;
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}
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return false;
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}
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private static Vector3? GetBodyForward(CharacterBody characterBody)
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{
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Vector3? vector = null;
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return (!characterBody.characterDirection) ? new Vector3?(characterBody.transform.forward) : new Vector3?(characterBody.characterDirection.forward);
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}
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[InitDuringStartup]
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private static void Init()
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{
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if (enableVisualizerSystem)
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{
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InitVisualizerSystem();
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}
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LegacyResourcesAPI.LoadAsyncCallback("Effects/ImpactEffects/BackstabSpark", delegate(GameObject operationResult)
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{
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backstabImpactEffectPrefab = operationResult;
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});
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}
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private static bool ShouldShowBackstab(Vector3 attackerCorePosition, CharacterBody victimBody)
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{
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if (!victimBody.canReceiveBackstab)
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{
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return false;
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}
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Vector3? bodyForward = GetBodyForward(victimBody);
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if (bodyForward.HasValue)
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{
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return Vector3.Dot((attackerCorePosition - victimBody.corePosition).normalized, bodyForward.Value) > showBackstabThreshold;
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}
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return false;
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}
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private static void InitVisualizerSystem()
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{
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CameraRigController.onCameraTargetChanged += OnCameraTargetChanged;
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CameraRigController.onCameraEnableGlobal += OnCameraDiscovered;
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CameraRigController.onCameraDisableGlobal += OnCameraLost;
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SceneCamera.onSceneCameraPreCull += OnSceneCameraPreCull;
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SceneCamera.onSceneCameraPostRender += OnSceneCameraPostRender;
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}
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private static void OnCameraTargetChanged(CameraRigController camera, GameObject target)
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{
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RefreshCamera(camera);
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}
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private static void OnCameraDiscovered(CameraRigController camera)
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{
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RefreshCamera(camera);
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}
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private static void OnCameraLost(CameraRigController camera)
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{
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RefreshCamera(camera);
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}
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private static void OnSceneCameraPreCull(SceneCamera sceneCam)
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{
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if (camToVisualizer.TryGetValue(sceneCam.cameraRigController, out var value))
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{
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value.OnPreCull();
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}
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}
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private static void OnSceneCameraPostRender(SceneCamera sceneCam)
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{
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if (camToVisualizer.TryGetValue(sceneCam.cameraRigController, out var value))
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{
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value.OnPostRender();
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}
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}
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private static void RefreshCamera(CameraRigController camera)
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{
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BackstabVisualizer value;
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bool num = camToVisualizer.TryGetValue(camera, out value);
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GameObject gameObject = (camera.isActiveAndEnabled ? camera.target : null);
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CharacterBody characterBody = (gameObject ? gameObject.GetComponent<CharacterBody>() : null);
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bool flag = (bool)characterBody && characterBody.canPerformBackstab;
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if (num != flag)
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{
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if (flag)
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{
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value = new BackstabVisualizer();
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camToVisualizer.Add(camera, value);
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value.Install(camera);
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}
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else
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{
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value.Uninstall();
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camToVisualizer.Remove(camera);
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value = null;
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}
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}
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if (value != null)
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{
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value.targetBody = characterBody;
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}
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}
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}
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