182 lines
3.6 KiB
C#
182 lines
3.6 KiB
C#
using System.Runtime.InteropServices;
|
|
using EntityStates.Barrel;
|
|
using RoR2.Networking;
|
|
using UnityEngine;
|
|
using UnityEngine.Networking;
|
|
|
|
namespace RoR2;
|
|
|
|
public sealed class BarrelInteraction : NetworkBehaviour, IInteractable, IDisplayNameProvider
|
|
{
|
|
public int goldReward;
|
|
|
|
public uint expReward;
|
|
|
|
public string displayNameToken = "BARREL1_NAME";
|
|
|
|
public string contextToken;
|
|
|
|
public bool shouldProximityHighlight = true;
|
|
|
|
[SyncVar]
|
|
private bool opened;
|
|
|
|
public bool Networkopened
|
|
{
|
|
get
|
|
{
|
|
return opened;
|
|
}
|
|
[param: In]
|
|
set
|
|
{
|
|
SetSyncVar(value, ref opened, 1u);
|
|
}
|
|
}
|
|
|
|
public string GetContextString(Interactor activator)
|
|
{
|
|
return Language.GetString(contextToken);
|
|
}
|
|
|
|
public override int GetNetworkChannel()
|
|
{
|
|
return QosChannelIndex.defaultReliable.intVal;
|
|
}
|
|
|
|
public Interactability GetInteractability(Interactor activator)
|
|
{
|
|
if (opened)
|
|
{
|
|
return Interactability.Disabled;
|
|
}
|
|
return Interactability.Available;
|
|
}
|
|
|
|
private void Start()
|
|
{
|
|
if ((bool)Run.instance)
|
|
{
|
|
goldReward = (int)((float)goldReward * Run.instance.difficultyCoefficient);
|
|
expReward = (uint)((float)expReward * Run.instance.difficultyCoefficient);
|
|
}
|
|
}
|
|
|
|
[Server]
|
|
public void OnInteractionBegin(Interactor activator)
|
|
{
|
|
if (!NetworkServer.active)
|
|
{
|
|
Debug.LogWarning("[Server] function 'System.Void RoR2.BarrelInteraction::OnInteractionBegin(RoR2.Interactor)' called on client");
|
|
}
|
|
else if (!opened)
|
|
{
|
|
Networkopened = true;
|
|
EntityStateMachine component = GetComponent<EntityStateMachine>();
|
|
if ((bool)component)
|
|
{
|
|
component.SetNextState(new Opening());
|
|
}
|
|
CharacterBody component2 = activator.GetComponent<CharacterBody>();
|
|
if ((bool)component2)
|
|
{
|
|
TeamIndex objectTeam = TeamComponent.GetObjectTeam(component2.gameObject);
|
|
TeamManager.instance.GiveTeamMoney(objectTeam, (uint)goldReward);
|
|
}
|
|
CoinDrop();
|
|
ExperienceManager.instance.AwardExperience(base.transform.position, activator.GetComponent<CharacterBody>(), expReward);
|
|
}
|
|
}
|
|
|
|
[Server]
|
|
private void CoinDrop()
|
|
{
|
|
if (!NetworkServer.active)
|
|
{
|
|
Debug.LogWarning("[Server] function 'System.Void RoR2.BarrelInteraction::CoinDrop()' called on client");
|
|
return;
|
|
}
|
|
EffectManager.SpawnEffect(LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/CoinEmitter"), new EffectData
|
|
{
|
|
origin = base.transform.position,
|
|
genericFloat = goldReward
|
|
}, transmit: true);
|
|
}
|
|
|
|
public string GetDisplayName()
|
|
{
|
|
return Language.GetString(displayNameToken);
|
|
}
|
|
|
|
public bool ShouldIgnoreSpherecastForInteractibility(Interactor activator)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
public void OnEnable()
|
|
{
|
|
InstanceTracker.Add(this);
|
|
}
|
|
|
|
public void OnDisable()
|
|
{
|
|
InstanceTracker.Remove(this);
|
|
}
|
|
|
|
public bool ShouldShowOnScanner()
|
|
{
|
|
return !opened;
|
|
}
|
|
|
|
public bool ShouldProximityHighlight()
|
|
{
|
|
return shouldProximityHighlight;
|
|
}
|
|
|
|
private void UNetVersion()
|
|
{
|
|
}
|
|
|
|
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
|
|
{
|
|
if (forceAll)
|
|
{
|
|
writer.Write(opened);
|
|
return true;
|
|
}
|
|
bool flag = false;
|
|
if ((base.syncVarDirtyBits & (true ? 1u : 0u)) != 0)
|
|
{
|
|
if (!flag)
|
|
{
|
|
writer.WritePackedUInt32(base.syncVarDirtyBits);
|
|
flag = true;
|
|
}
|
|
writer.Write(opened);
|
|
}
|
|
if (!flag)
|
|
{
|
|
writer.WritePackedUInt32(base.syncVarDirtyBits);
|
|
}
|
|
return flag;
|
|
}
|
|
|
|
public override void OnDeserialize(NetworkReader reader, bool initialState)
|
|
{
|
|
if (initialState)
|
|
{
|
|
opened = reader.ReadBoolean();
|
|
return;
|
|
}
|
|
int num = (int)reader.ReadPackedUInt32();
|
|
if (((uint)num & (true ? 1u : 0u)) != 0)
|
|
{
|
|
opened = reader.ReadBoolean();
|
|
}
|
|
}
|
|
|
|
public override void PreStartClient()
|
|
{
|
|
}
|
|
}
|