264 lines
5.4 KiB
C#
264 lines
5.4 KiB
C#
using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Networking;
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namespace RoR2;
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[RequireComponent(typeof(TeamFilter))]
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public class BuffWard : NetworkBehaviour
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{
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public enum BuffWardShape
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{
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Sphere,
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VerticalTube,
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Count
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}
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[Tooltip("The shape of the area")]
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public BuffWardShape shape;
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[Tooltip("The area of effect.")]
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[SyncVar]
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public float radius;
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[Tooltip("How long between buff pulses in the area of effect.")]
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public float interval = 1f;
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[Tooltip("The child range indicator object. Will be scaled to the radius.")]
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public Transform rangeIndicator;
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[Tooltip("The buff type to grant")]
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public BuffDef buffDef;
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[Tooltip("The buff duration")]
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public float buffDuration;
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[Tooltip("Should the ward be floored on start")]
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public bool floorWard;
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[Tooltip("Does the ward disappear over time?")]
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public bool expires;
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[Tooltip("If set, applies to all teams BUT the one selected.")]
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public bool invertTeamFilter;
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public float expireDuration;
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public bool animateRadius;
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public AnimationCurve radiusCoefficientCurve;
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[Tooltip("If set, the ward will give you this amount of time to play removal effects.")]
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public float removalTime;
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private bool needsRemovalTime;
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public string removalSoundString = "";
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public UnityEvent onRemoval;
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public bool requireGrounded;
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private TeamFilter teamFilter;
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private float buffTimer;
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private float rangeIndicatorScaleVelocity;
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private float stopwatch;
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private float calculatedRadius;
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public float Networkradius
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{
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get
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{
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return radius;
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}
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[param: In]
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set
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{
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SetSyncVar(value, ref radius, 1u);
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}
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}
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private void Awake()
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{
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teamFilter = GetComponent<TeamFilter>();
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}
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private void OnEnable()
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{
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if ((bool)rangeIndicator)
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{
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rangeIndicator.gameObject.SetActive(value: true);
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}
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}
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private void OnDisable()
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{
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if ((bool)rangeIndicator)
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{
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rangeIndicator.gameObject.SetActive(value: false);
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}
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}
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private void Start()
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{
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if (removalTime > 0f)
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{
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needsRemovalTime = true;
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}
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if (floorWard && Physics.Raycast(base.transform.position, Vector3.down, out var hitInfo, 500f, LayerIndex.world.mask))
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{
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base.transform.position = hitInfo.point;
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base.transform.up = hitInfo.normal;
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}
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if ((bool)rangeIndicator && expires)
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{
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ScaleParticleSystemDuration component = rangeIndicator.GetComponent<ScaleParticleSystemDuration>();
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if ((bool)component)
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{
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component.newDuration = expireDuration;
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}
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}
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}
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private void Update()
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{
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calculatedRadius = (animateRadius ? (radius * radiusCoefficientCurve.Evaluate(stopwatch / expireDuration)) : radius);
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stopwatch += Time.deltaTime;
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if (expires && NetworkServer.active)
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{
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if (needsRemovalTime)
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{
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if (stopwatch >= expireDuration - removalTime)
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{
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needsRemovalTime = false;
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Util.PlaySound(removalSoundString, base.gameObject);
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onRemoval.Invoke();
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}
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}
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else if (expireDuration <= stopwatch)
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{
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Object.Destroy(base.gameObject);
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}
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}
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if ((bool)rangeIndicator)
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{
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float num = Mathf.SmoothDamp(rangeIndicator.localScale.x, calculatedRadius, ref rangeIndicatorScaleVelocity, 0.2f);
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rangeIndicator.localScale = new Vector3(num, num, num);
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}
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}
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private void FixedUpdate()
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{
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if (!NetworkServer.active)
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{
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return;
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}
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buffTimer -= Time.fixedDeltaTime;
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if (!(buffTimer <= 0f))
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{
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return;
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}
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buffTimer = interval;
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float radiusSqr = calculatedRadius * calculatedRadius;
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Vector3 position = base.transform.position;
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if (invertTeamFilter)
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{
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for (TeamIndex teamIndex = TeamIndex.Neutral; teamIndex < TeamIndex.Count; teamIndex++)
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{
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if (teamIndex != teamFilter.teamIndex)
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{
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BuffTeam(TeamComponent.GetTeamMembers(teamIndex), radiusSqr, position);
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}
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}
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}
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else
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{
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BuffTeam(TeamComponent.GetTeamMembers(teamFilter.teamIndex), radiusSqr, position);
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}
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}
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private void BuffTeam(IEnumerable<TeamComponent> recipients, float radiusSqr, Vector3 currentPosition)
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{
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if (!NetworkServer.active || !buffDef)
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{
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return;
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}
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foreach (TeamComponent recipient in recipients)
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{
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Vector3 vector = recipient.transform.position - currentPosition;
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if (shape == BuffWardShape.VerticalTube)
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{
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vector.y = 0f;
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}
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if (vector.sqrMagnitude <= radiusSqr)
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{
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CharacterBody component = recipient.GetComponent<CharacterBody>();
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if ((bool)component && (!requireGrounded || !component.characterMotor || component.characterMotor.isGrounded))
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{
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component.AddTimedBuff(buffDef.buffIndex, buffDuration);
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}
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}
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}
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}
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private void OnValidate()
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{
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if (!buffDef)
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{
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Debug.LogWarningFormat(this, "BuffWard {0} has no buff specified.", this);
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}
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}
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private void UNetVersion()
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{
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}
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public override bool OnSerialize(NetworkWriter writer, bool forceAll)
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{
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if (forceAll)
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{
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writer.Write(radius);
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return true;
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}
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bool flag = false;
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if ((base.syncVarDirtyBits & (true ? 1u : 0u)) != 0)
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{
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if (!flag)
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{
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writer.WritePackedUInt32(base.syncVarDirtyBits);
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flag = true;
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}
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writer.Write(radius);
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}
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if (!flag)
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{
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writer.WritePackedUInt32(base.syncVarDirtyBits);
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}
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return flag;
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}
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public override void OnDeserialize(NetworkReader reader, bool initialState)
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{
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if (initialState)
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{
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radius = reader.ReadSingle();
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return;
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}
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int num = (int)reader.ReadPackedUInt32();
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if (((uint)num & (true ? 1u : 0u)) != 0)
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{
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radius = reader.ReadSingle();
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}
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}
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public override void PreStartClient()
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{
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}
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}
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