238 lines
5.6 KiB
C#
238 lines
5.6 KiB
C#
using System.Collections;
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using RoR2.ContentManagement;
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namespace RoR2;
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public class DLC1Content : IContentPackProvider
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{
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public static class Items
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{
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public static ItemDef MoveSpeedOnKill;
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public static ItemDef HealingPotion;
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public static ItemDef HealingPotionConsumed;
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public static ItemDef PermanentDebuffOnHit;
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public static ItemDef AttackSpeedAndMoveSpeed;
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public static ItemDef CritDamage;
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public static ItemDef BearVoid;
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public static ItemDef MushroomVoid;
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public static ItemDef CloverVoid;
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public static ItemDef StrengthenBurn;
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public static ItemDef GummyCloneIdentifier;
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public static ItemDef RegeneratingScrap;
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public static ItemDef RegeneratingScrapConsumed;
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public static ItemDef BleedOnHitVoid;
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public static ItemDef CritGlassesVoid;
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public static ItemDef TreasureCacheVoid;
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public static ItemDef SlowOnHitVoid;
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public static ItemDef MissileVoid;
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public static ItemDef ChainLightningVoid;
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public static ItemDef ExtraLifeVoid;
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public static ItemDef ExtraLifeVoidConsumed;
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public static ItemDef EquipmentMagazineVoid;
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public static ItemDef ExplodeOnDeathVoid;
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public static ItemDef FragileDamageBonus;
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public static ItemDef FragileDamageBonusConsumed;
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public static ItemDef OutOfCombatArmor;
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public static ItemDef ScrapWhiteSuppressed;
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public static ItemDef ScrapGreenSuppressed;
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public static ItemDef ScrapRedSuppressed;
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public static ItemDef MoreMissile;
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public static ItemDef ImmuneToDebuff;
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public static ItemDef RandomEquipmentTrigger;
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public static ItemDef PrimarySkillShuriken;
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public static ItemDef RandomlyLunar;
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public static ItemDef GoldOnHurt;
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public static ItemDef HalfAttackSpeedHalfCooldowns;
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public static ItemDef HalfSpeedDoubleHealth;
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public static ItemDef FreeChest;
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public static ItemDef ConvertCritChanceToCritDamage;
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public static ItemDef ElementalRingVoid;
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public static ItemDef LunarSun;
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public static ItemDef DroneWeapons;
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public static ItemDef DroneWeaponsBoost;
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public static ItemDef DroneWeaponsDisplay1;
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public static ItemDef DroneWeaponsDisplay2;
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public static ItemDef VoidmanPassiveItem;
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public static ItemDef MinorConstructOnKill;
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public static ItemDef VoidMegaCrabItem;
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}
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public static class ItemRelationshipTypes
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{
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public static ItemRelationshipType ContagiousItem;
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}
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public static class Equipment
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{
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public static EquipmentDef Molotov;
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public static EquipmentDef VendingMachine;
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public static EquipmentDef BossHunter;
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public static EquipmentDef BossHunterConsumed;
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public static EquipmentDef GummyClone;
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public static EquipmentDef MultiShopCard;
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public static EquipmentDef LunarPortalOnUse;
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public static EquipmentDef EliteVoidEquipment;
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}
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public static class Buffs
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{
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public static BuffDef ElementalRingVoidReady;
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public static BuffDef ElementalRingVoidCooldown;
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public static BuffDef BearVoidReady;
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public static BuffDef BearVoidCooldown;
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public static BuffDef KillMoveSpeed;
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public static BuffDef PermanentDebuff;
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public static BuffDef MushroomVoidActive;
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public static BuffDef StrongerBurn;
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public static BuffDef Fracture;
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public static BuffDef OutOfCombatArmorBuff;
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public static BuffDef PrimarySkillShurikenBuff;
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public static BuffDef Blinded;
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public static BuffDef EliteEarth;
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public static BuffDef EliteVoid;
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public static BuffDef JailerTether;
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public static BuffDef JailerSlow;
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public static BuffDef VoidRaidCrabWardWipeFog;
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public static BuffDef VoidSurvivorCorruptMode;
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public static BuffDef ImmuneToDebuffReady;
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public static BuffDef ImmuneToDebuffCooldown;
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}
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public static class Elites
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{
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public static EliteDef Earth;
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public static EliteDef EarthHonor;
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public static EliteDef Void;
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}
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public static class GameEndings
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{
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public static GameEndingDef VoidEnding;
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}
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public static class Survivors
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{
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public static SurvivorDef Railgunner;
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}
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public static class MiscPickups
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{
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public static MiscPickupDef VoidCoin;
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}
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private ContentPack contentPack = new ContentPack();
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private static readonly string addressablesLabel = "ContentPack:RoR2.DLC1";
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public string identifier => "RoR2.DLC1";
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public IEnumerator LoadStaticContentAsync(LoadStaticContentAsyncArgs args)
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{
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contentPack.identifier = identifier;
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AddressablesLoadHelper loadHelper = AddressablesLoadHelper.CreateUsingDefaultResourceLocator(addressablesLabel);
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yield return loadHelper.AddContentPackLoadOperationWithYields(contentPack);
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loadHelper.AddGenericOperation(delegate
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{
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ContentLoadHelper.PopulateTypeFields(typeof(Items), contentPack.itemDefs);
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ContentLoadHelper.PopulateTypeFields(typeof(ItemRelationshipTypes), contentPack.itemRelationshipTypes);
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ContentLoadHelper.PopulateTypeFields(typeof(Equipment), contentPack.equipmentDefs);
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ContentLoadHelper.PopulateTypeFields(typeof(Buffs), contentPack.buffDefs, (string fieldName) => "bd" + fieldName);
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ContentLoadHelper.PopulateTypeFields(typeof(Elites), contentPack.eliteDefs, (string fieldName) => "ed" + fieldName);
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ContentLoadHelper.PopulateTypeFields(typeof(Survivors), contentPack.survivorDefs);
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ContentLoadHelper.PopulateTypeFields(typeof(GameEndings), contentPack.gameEndingDefs);
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ContentLoadHelper.PopulateTypeFields(typeof(MiscPickups), contentPack.miscPickupDefs);
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}, 0.05f);
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while (loadHelper.coroutine.MoveNext())
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{
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args.ReportProgress(loadHelper.progress.value);
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yield return loadHelper.coroutine.Current;
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}
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}
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public IEnumerator GenerateContentPackAsync(GetContentPackAsyncArgs args)
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{
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ContentPack.Copy(contentPack, args.output);
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yield break;
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}
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public IEnumerator FinalizeAsync(FinalizeAsyncArgs args)
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{
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yield break;
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}
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}
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